##########################################################################
#
# Copyright (c) 2003-2012 Aymargeddon Development Team
#
# This file is part of "Last days of Aymargeddon" - a massive multi player
# onine game of strategy
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#
# See the GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see .
#
###########################################################################
#
# generell Aymargeddon-specific functions
#
# TODO: move color calculation from map.epl in this module
use strict;
use FROGS::Game;
use FROGS::HexTorus;
package Aymargeddon;
use Data::Dumper;
@Aymargeddon::ISA = qw(Game);
sub new{
my ($class,$game,$user,$db,$lang) = @_; #TODO: $lang not used here?
my $self = Game->new($game,$user,$db);
bless($self,$class);
}
sub get_map{
my $self = shift;
unless (exists $self->{-map}){
#TODO: HOME dupplication correct?
$self->{-map} = $self->read_map("TERRAIN,HOME,OCCUPANT,TEMPLE,PLAGUE,HOME");
}
return $self->{-map};
}
sub get_size{
my $self = shift;
unless ($self->{-size}){
my @size = $self->{-db}->read_game($self->{-game},'SIZE');
$self->{-size} = $size[0] ? $size[0] : die "could not find size";
}
return $self->{-size};
}
sub get_relation{
my ($self, $other) = @_;
unless ($self->{-rel}){
# print "bindrin\n";
# $self->{-rel} = $self->read_player_relations($self->{-game}, $self->{-user});
$self->{-rel} = $self->read_player_relations($self->{-user});
}
# print Dumper $self->{-rel};
my $stat = $self->{-rel}->{$other}->{'STATUS'};
return $stat ? $stat : 'NEUTRAL';
}
# FRIEND, ALLIED => FRIEND ; FOE, BETRAY => FOE
sub simplyfied_single_relation{
my ($self,$me,$you) = @_;
my $rel = $self->read_single_relation($me,$you);
return 'FRIEND' if Util::is_in($rel,'FRIEND','ALLIED');
return 'FOE' if Util::is_in($rel,'FOE','BETRAY');
return 'NEUTRAL';
}
sub god_fight{
my ($self,$loc_str) = @_;
my @ret = $self->read_field('GOD_ATTACKER',$loc_str);
return $ret[0] ? 1 : 0;
}
sub earthling_fight{
my ($self,$loc_str) = @_;
my @ret = $self->read_field('ATTACKER',$loc_str);
return $ret[0] ? 1 : 0;
}
sub arc_present{
my ($self,$loc_str) = @_;
my $arks_ref = $self->read_mobile('ID','ARK',$loc_str,1);
my @arks = @$arks_ref;
return $#arks+1;
}
sub avatar_present{
my ($self,$loc_str) = @_;
return $self->read_mobile('OWNER','AVATAR',$loc_str,1);
}
sub mobiles_available{
my ($self,$loc_str,$avail) = @_;
$avail = 1 unless defined $avail;
my $fields = 'ID, TYPE, OWNER, ADORING, COUNT, STATUS, MOVE_WITH';
return $self->read_mobile($fields,'',$loc_str, $avail);
}
#
# sight stuff
#
# TODO: maybe the generell sight-stuff could go to Game.pm
# ATTENTION: this function generates the whole sight-matrix, if necessary.
# it could be very time-consuming
sub player_see_field{
my ($self,$loc) = @_;
my @players = $self->get_all_roles();
my @ret = ();
for my $player (@players){
# ($player) = @$player;
my $players_aym = new Aymargeddon($self->{-game},$player,
$self->{-db},$self->{-lang});
if ($players_aym->sight_of_field($loc)){
push @ret, $player;
# print "$player sees $loc.\n";
}
}
return @ret;
}
# this two functions reads sight directly from database
sub sight_of_field{
my ($self,$loc) = @_;
return 1 if $self->role($self->{-user}) eq 'OBSERVER'; # admin sees all
my $player = $self->{-user};
my $map = HexTorus->new($self->get_size());
return 1 if $self->sight_of_field_of_player($loc,$player,$map);
# read all players, which give us informations
my $rel = $self->reverse_player_relations();
for my $friend (keys %$rel){
my $status = $rel->{$friend}->{'STATUS'};
if($status eq 'ALLIED' or $status eq 'BETRAY'){
if($self->is_earthling($friend) or $::conf->{-GODS_SHOW_EARTHLINGS}){
return 1 if $self->sight_of_field_of_player($loc,$friend,$map);
}
}
}
return 0;
}
sub sight_of_field_of_player{
my ($self,$loc,$player,$map) = @_;
my ($ter,$own,$occ,$temple) = $self->read_field('TERRAIN,HOME,OCCUPANT,TEMPLE',$loc);
return 1 if($own == $player or $occ == $player);
return 1 if @{$self->own_in_mobile($loc,$player)};
my $location = Location->from_string($loc);
my $dist = 2;
my @neighbours = $map->distant_neighbours($location,$dist);
# Util::log("neighbours: ",-2);
for my $l (@neighbours){
my $d = $map->distance($location,$l);
my $locstring = $l->to_string();
# Util::log(" $locstring ($d),",-2);
my ($neighbour_ter,$neighbour_home) = $self->read_field('TERRAIN,HOME',$locstring);
next if ($d > 1 && $neighbour_ter ne 'MOUNTAIN');
return 1 if $neighbour_home == $player;
return 1 if $neighbour_ter eq 'MOUNTAIN' and
$neighbour_home <= 0 and $self->is_god($player);
return 1 if @{$self->own_in_mobile($locstring,$player)};
}
# Util::log("",2);
return 0;
}
# this function generates the whole sight if called
sub sight{
my ($self,$loc_str) = @_;
return 1 if $self->role($self->{-user}) eq 'OBSERVER'; # admin sees all
$self->generate_sight() unless $self->{-sight_map};
return 1 if $self->{-sight_map}->{$loc_str};
}
# overloads the function from Game-Class
sub seen_locations{
my $self = shift;
# TODO-PERFORMANCE: make map a self-constructing member of class (like size)
my $map = HexTorus->new($self->get_size());
my @ret = ();
for my $loc ($map->get_all()){
my $ls = $loc->to_string();
push @ret, $ls if $self->sight($ls);
}
return @ret;
}
sub generate_sight{
my ($self) = @_;
delete $self->{-sight_map};
my $rel = $self->reverse_player_relations();
$self->sight_of_player($self->{-user});
for my $player (keys %$rel){
my $status = $rel->{$player}->{'STATUS'};
if($status eq 'ALLIED' or $status eq 'BETRAY'){
if($self->is_earthling($player) or $::conf->{-GODS_SHOW_EARTHLINGS}){
$self->sight_of_player($player);
}
}
}
# print Dumper $self->{-sight_map};
}
sub sight_of_player{
my ($self,$player) = @_;
my $map = HexTorus->new($self->get_size());
my $selfmap = $self->get_map();
for my $row (@$selfmap){
my ($loc,$ter,$own,$occ,$temple,$plague,$home) = @$row;
if($own == $player or $occ == $player
or @{$self->own_in_mobile($loc,$player)}
or ($self->is_god($player) and $ter eq 'MOUNTAIN' and $home <= 0)){
$self->{-sight_map}->{$loc} = 1;
my $location = Location->from_string($loc);
my $dist = 1;
$dist = 2 if $ter eq 'MOUNTAIN';
my @neighbours = $map->distant_neighbours($location,$dist);
for my $l (@neighbours){
$self->{-sight_map}->{$l->to_string()} = 1;
}
}
}
}
sub is_coast{
my ($self,$loc_str) = @_;
my ($ter) = $self->read_field('TERRAIN',$loc_str);
return 0 if($ter ne 'PLAIN' and $ter ne 'CITY' and $ter ne 'MOUNTAIN');
my $map = HexTorus->new($self->get_size());
my @neighbours = $map->neighbours(Location->from_string($loc_str));
for my $loc (@neighbours){
($ter) = $self->read_field('TERRAIN',$loc->to_string());
return 1 if($ter eq 'ISLE' or $ter eq 'WATER');
}
return 0;
}
sub is_arrival{
my ($self, $loc_str) = @_;
return 1 if $loc_str eq $self->incarnation_place();
return 0;
}
sub is_god{
my ($self,$player) = @_;
$player = $self->{-user} unless defined $player;
return ($self->role($player) eq 'GOD');
}
sub is_earthling{
my ($self,$player) = @_;
$player = $self->{-user} unless defined $player;
return ($self->role($player) eq 'EARTHLING');
}
sub gods{
my ($self) = @_;
return $self->get_all_roles('GOD');
}
sub earthlings{
my ($self) = @_;
return $self->get_all_roles('EARTHLING');
}
sub get_mana{
my ($self,$player) = @_;
$player = $self->{-user} unless defined $player;
return 0 if $player < 1;
my $stmt = "SELECT MANA from GOD where GAME=$self->{-game} AND PLAYER=$player";
my ($mana) = $self->{-db}->single_select($stmt);
return $mana ? $mana : 0;
}
sub gender{
my ($self,$player) = @_;
return 0 if $player < 1;
my @gen = $self->read_role($player, 'GENDER');
return $gen[0];
}
sub field_string{
my ($self, $type) = @_;
return $self->{-db}->loc('FIELD_'.$type);
}
sub relation_string{
my ($self, $other) = @_;
my $rel = $self->get_relation($other);
# print Dumper $rel;
$rel = 'NEUTRAL' if not $rel;
return $self->{-db}->loc('STAT_'.$rel);
}
sub mobile_string{
my ($self, $type, $num) = @_;
my $tag = 'MOBILE_'.$type;
$tag .= '_PL' if $num != 1;
return $self->{-db}->loc($tag);
}
sub mobile_extended_string{
# count + localised type + adored god if any
my ($self, $type, $num, $adoring) = @_;
my $out = $num.' '.$self->mobile_string($type, $num);
if($type eq 'PRIEST' or $type eq 'PROPHET' or $type eq 'HERO'){
$out .= ' '.$self->{-db}->loc('ADJ_ADORING').' '.$self->charname($adoring);
}
return $out;
}
sub role_string{
my ($self, $player) = @_;
my $role = $self->role($player);
$role = 'UNDEFINED' unless defined $role;
my $tag = "ROLE_$role";
return $self->{-db}->loc($tag);
}
sub new_role{
my($self,$role,$name,$gender,$desc) = @_;
$desc = 'none' unless defined $desc;
my $db = $self->{-db};
# my ($qname, $qgender, $qdesc, $qrole)
# = $db->quote_all($name, $gender, $desc, $role);
my $cond = 'GAME='.$self->{-game}." AND NICKNAME=$name";
return 0 if @{$db->select_array('ROLE','GAME',$cond)}; # error: dublicate name
my @homes; # all possible homes for this role
if($role ne 'OBSERVER'){
@homes = $self->open_homes($role);
return 0 if $#homes<0; # error: no home free
}
# dont allow names only in uppercase
return 0 if $name =~ /^\s*[A-Z_]{3,}\s*$/;
# write in ROLE
$db->insert_hash('ROLE',{'GAME' => $self->{-game},
'PLAYER' => $self->{-user},
'NICKNAME' => $name,
'ROLE' => $role,
'GENDER' => $gender,
'DESCRIPTION' => $desc}
);
if($role eq 'OBSERVER'){
$db->commit();
return 1;
}
# choose home:
my $home = $homes[rand($#homes + 1)]->[0];
if($role eq 'GOD'){
# read actual default manapool from GAME
my ($mana,$ts) = $db->read_game($self->{-game},'START_MANA,TEMPLE_SIZE');
$mana += $ts * 2;
# write GAME, PLAYER, MANA in GOD
$db->insert_hash('GOD',{'GAME' => $self->{-game},
'PLAYER' => $self->{-user},
'MANA' => $mana});
# choose second and third home
# my $home2 = $home;
# my $home3 = $home;
# if($#homes > 0){
# while($home2 eq $home or $home3 eq $home or $home2 eq $home3){
# $home2 = $homes[rand($#homes + 1)]->[0];
# $home3 = $homes[rand($#homes + 1)]->[0];
# }
# }
# # change OWNER in MAP where LOCATION=$home or LOCATION=$home2
# # ($home,$home2) = $db->quote_all($home,$home2);
# $db->update_hash('MAP',
# "GAME=$self->{-game} AND".
# " (LOCATION=$home OR LOCATION=$home2 OR LOCATION=$home3)",
# {'HOME' => $self->{-user}});
}else{ # eartling
# write GAME, PLAYER in EARTHLING
$db->insert_hash('EARTHLING',{'GAME' => $self->{-game},
'PLAYER' => $self->{-user}});
# change OCCUPANT, OWNER in MAP where LOCATION=$home
# ($home) = $db->quote_all($home);
$db->update_hash('MAP',
"GAME=$self->{-game} AND LOCATION=$home",
{'HOME' => $self->{-user},
'OCCUPANT' => $self->{-user}});
# change PLAYER of WARRIORS OR PRIESTs in MOBILE where LOCATION=$home
$db->update_hash('MOBILE',
"GAME=$self->{-game} AND LOCATION=$home AND OWNER=-1",
{'OWNER' => $self->{-user}});
# give additional start-warriors
my $warriors = $db->select_array('MOBILE',
'ID,COUNT',
"GAME=$self->{-game} AND LOCATION=$home ".
"AND OWNER=$self->{-user} AND TYPE=WARRIOR");
my @w = @$warriors;
if($#w > -1){
$db->update_hash('MOBILE',
"ID=$w[0]->[0]",
{'COUNT' => "COUNT + $::conf->{-START_WARRIORS}"},
'noquote');
}else{
$db->insert_hash('MOBILE',
{'ID' => $db->find_first_free('MOBILE','ID'),
'GAME' => $self->{-game},
'LOCATION' => $home,
'TYPE' => 'WARRIOR',
'COUNT' => $::conf->{-START_WARRIORS},
'OWNER' => $self->{-user},
'AVAILABLE' => 'Y'});
}
# modify PRODUCE Command
$db->update_hash('COMMAND',
"GAME=$self->{-game} AND COMMAND=PRODUCE ".
"AND LOCATION=$home",
# TODO: open question: is this redundant information?
{'PLAYER' => $self->{-user},
'ARGUMENTS' => "ROLE=$self->{-user}"});
}
# TODO: write MESSAGE to all members of this game: new player with role!
$db->commit();
return 1;
}
sub startfield{
my ($self) = @_;
my $cond = "GAME=$self->{-game} AND ";
if($self->role($self->{-user}) eq 'OBSERVER'){
$cond .= 'TERRAIN='.$self->{-db}->quote('AYMARGEDDON');
}else{
$cond .= "HOME=$self->{-user}";
}
# TODO: what happens if both mountains are flooded?
return $self->{-db}->select_array('MAP','LOCATION',$cond)->[0]->[0];
}
sub open_homes{
my ($self,$role) = @_;
my $terrain = ($role eq 'GOD') ? 'MOUNTAIN' : 'CITY';
# ($terrain) = $self->{-db}->quote_all($terrain);
my $cond = 'GAME='.$self->{-game}." AND HOME=-1 AND TERRAIN=$terrain";
return @{$self->{-db}->select_array('MAP','LOCATION',$cond)};
}
sub is_open{
my ($self,$terrain) = @_;
my $cond = "GAME=$self->{-game} AND HOME=-1";
if($terrain){
$terrain = $self->{-db}->quote($terrain);
$cond .= "AND TERRAIN=$terrain";
}
my $unused = $self->{-db}->select_array('MAP','LOCATION','',$cond);
my @arr = @$unused;
return $#arr+1;
}
# TODO performance: we can do this whole function in one sophisticated SQL-statement.
sub incarnation_place{
my ($self,$player) = @_;
$player = $self->{-user} unless defined $player;
my $temples = $self->{-db}->select_array('MAP','LOCATION',
"TEMPLE='Y' AND HOME=$player");
my $place;
my $max_priests = 0;
for my $temple (@$temples){
my $loc = $temple->[0];
Util::log("check for $loc...",1);
# my ($qloc,$type,$yes) = $self->{-db}->quote_all($loc,'PRIEST','Y');
my $priests = $self->{-db}->single_hash_select('MOBILE',
"ADORING=$player AND ".
"LOCATION=$loc AND ".
"TYPE=PRIEST AND ".
"AVAILABLE=Y AND ".
"GAME=$self->{-game}");
if(defined $priests and $priests->{'COUNT'} > $max_priests){
$place = $loc;
$max_priests = $priests->{'COUNT'};
}
}
return $place;
}
sub read_fortune{
my $self = shift;
my ($fortune) = $self->{-db}->read_game($self->{-game},
'FORTUNE');
return $fortune;
}
# returns also empty neighbours, but no attacked neighbours
sub own_neighbours{
my ($self,$loc,$player) = @_;
$player = $self->{player} unless defined $player;
# print "own_neighbours($loc,$player)\n";
my $map = HexTorus->new($self->get_size());
my $location = Location->from_string($loc);
my @neighbours = $map->neighbours($location);
my @own_neighbours;
for my $n (@neighbours){
my $n_string = $n->to_string();
my ($occ,$att,$terrain) = $self->read_field('OCCUPANT,ATTACKER,TERRAIN',$n_string);
Util::log("$n_string occupied by $occ, attacked by $att",2);
next if $att;
next if $::conf->{-FIGHTS_WITHOUT_OWNER}->{$terrain} and not $occ;
push @own_neighbours, $n_string if $occ == $player or $occ <= 0;
}
# print Dumper \@own_neighbours;
Util::log("own_neighbours($loc,$player): @own_neighbours",2);
return @own_neighbours;
}
sub is_in_direction_from{
my($self,$to,$from) = @_;
my $map = HexTorus->new($self->get_size());
my $to_location = Location->from_string($to);
my $from_location = Location->from_string($from);
return $map->get_direction($from_location,$to_location);
}
sub show_statistic{
my($self) = @_;
my $db = $self->{-db};
my @earthlings = $self->get_all_roles('EARTHLING');
my @gods = $self->get_all_roles('GOD');
# show for god: own mana,
my $out = '';
if($self->is_god()){
# own mana
$out .= $db->loc('OWN_MANA',$self->get_mana());
}
# show for all: #priests of god (?), #citys of earthling, #temples to build,
# speed of game, fortune, last battle, fighting strength of earthlings
# #temples of god
# strength of every god in last battle
$out .= $db->loc('LAST_BATTLE_HEADING') . '
';
for my $god (@gods){
# my $god = $god->[0];
my $strength=$self->strength_in_last_battle($god);
$out .= $db->loc('LAST_BATTLE_LINE',$self->charname($god),$strength) . '
';
# TODO?: count priests
}
# count citys
$out .= '
' . $db->loc('CITY_HEADING'). '
';
for my $player (@earthlings){
# $player = $player->[0];
my $citys = $db->count('MAP',
"GAME=$self->{-game} AND OCCUPANT=$player AND TERRAIN=CITY");
$out .= $db->loc('STATISTIC_EARTHLING_CITY',
$self->charname($player),
$citys).'
';
}
$out .= '
';
# count temples to build for the end of the world
$out .= $db->loc('STATISTIC_UNBUILD', $self->unbuild()). " " .
$db->loc('STATISTIC_NEW_TEMPLES', $self->under_construction())."
\n";
my $game = $db->single_hash_select('GAME',
"GAME=$self->{-game}");
my $fortune = $game->{'FORTUNE'};
$out .= $db->loc('STATISTIC_FORTUNE',$fortune);
my $speed = $game->{'SPEED'};
$out .= $db->loc('STATISTIC_SPEED',"$speed sec");
return $out;
}
# returns number of places for temples
sub building_places{
my $self = shift;
return $self->{-db}->count('MAP',
"(TERRAIN=ISLE OR TERRAIN=MOUNTAIN) ".
"AND GAME=$self->{-game}");
}
# returns number of unbuild temples
sub unbuild{
my $self = shift;
return $self->{-db}->count('MAP',
"(TERRAIN=ISLE OR TERRAIN=MOUNTAIN) ".
"AND TEMPLE=N AND GAME=$self->{-game}");
}
# returns number of temples or arks which are currently under construction
sub under_construction{
my ($self,$type) = @_;
$type = 'TEMPLE' unless defined $type;
return $self->{-db}->count('EVENT',
"TAG=EVENT_BUILD_$type");
}
sub strength_in_last_battle{
my($self,$god) = @_;
$god = $self->{-player} unless defined $god;
my $db = $self->{-db};
my $god_hash =
$db->single_hash_select('GOD',
"GAME=$self->{-game} AND PLAYER=$god");
my $aymargeddon =
$db->single_hash_select('MAP',
"GAME=$self->{-game} AND".
" TERRAIN=AYMARGEDDON")->{'LOCATION'};
my $avatars = $self->count_mobile('AVATAR',$aymargeddon,$god);
my $strength = $::conf->{-LAST_BATTLE}->{-AVATAR} * $avatars +
$::conf->{-LAST_BATTLE}->{-DEATH_AVATAR} * $god_hash->{'DEATH_AVATAR'} +
$::conf->{-LAST_BATTLE}->{-DEATH_HERO} * $god_hash->{'DEATH_HERO'};
return $strength;
}
sub mobile_to_html{
my ($self, $loc,$own,$occ,$temple,$ter,
$oid,$otype,$oown,$oado,$ocnt,$ostat,$omove) = @_;
# field infos:
# loc: location of the field
# own: the owner of the field (for cities and temples) (HOME)
# occ: the occupant of the field
# temple: wether there is a temple or not
# ter: terrain of field
# mobile infos:
# oid: id of the mobile
# otype: type of the mobile
# oown: owner of the mobile
# oado: which god the mobile adores
# ocnt: mobile count
# ostat: status of the mobile (BLOCK, IGNORE or HELP)
# omove: the id of the mobile to move with (unused here)
my $user = $self->{-user};
my $db = $self->{-db};
my $aym = $self;
my $out = $ocnt.' ';
if($oown == $user){
$out .= $db->loc('PREP_OWN_PL').' '.$aym->mobile_string($otype,2);
if($otype eq 'PRIEST' or $otype eq 'PROPHET'){
$out .= $db->loc('ADJ_ADORING').' '.$aym->charname($oado);
if($own != $oado){
$out .= ' ('.
$aym->relation_string($oado).
', '.
$db->loc('SEND_MESSAGE').')';
}
if(($ter eq 'ISLE' or $ter eq 'MOUNTAIN') and $temple eq 'N'){
$out .=' (';
$out .= $db->loc('CMD_BUILD_TEMPLE').')';
}
}elsif($otype eq 'HERO'){
$out .= $db->loc('ADJ_ADORING');#.' ';
$out .= ' ' . $aym->charname($oado); #.'';
if($own != $oado){
$out .= ' ('.
$aym->relation_string($oado).
', '.
$db->loc('SEND_MESSAGE').')';
}
}elsif($otype eq 'AVATAR'){
$out .= ' ('.
$aym->mobile_string($ostat,1).')';
if($temple eq 'Y'){
$out .= " (".
$db->loc('CMD_DESTROY').')';
}
}
$out .= ' ('.
$db->loc('CMD_MOVE').')';
}else{
$out .= $aym->mobile_string($otype, $ocnt);
$out .= ' '.$db->loc('PREP_OWN_SG').' ';
$out .= $db->loc('ART_DAT_PL').' ' if $aym->gender($oown) eq 'PLURAL';
$out .= $aym->charname($oown);
if($own != $oown and $occ != $oown){
$out .= ' ('.
$aym->relation_string($oown).','.
''.
$db->loc('SEND_MESSAGE').')';
}
if($otype eq 'PRIEST' or $otype eq 'PROPHET'or $otype eq 'HERO'){
$out .= $db->loc('ADJ_ADORING').' ';
if($oado == $user){
$out .= $db->loc( ($aym->gender($user) eq 'PLURAL') ?
'PPRO_DAT3_PL' : 'PPRO_DAT3_SG');
}else{
$out .= $aym->charname($oado);
if($own != $oown and $occ != $oown){
$out .= ' ('.
$aym->relation_string($oado).
', '.
$db->loc('SEND_MESSAGE').')';
}
}
}elsif($otype eq 'WARRIOR' and $aym->is_god($user)){
$out .= ' ('.
$db->loc('CMD_BLESS_PRIEST').')';
if($own==$user and $temple eq 'Y'){
$out .= ' ('.
$db->loc('CMD_BLESS_HERO').')';
}
}
}
return $out;
}
# this overloads the same function in Game.pm
# we dont look on arks, that is special for Aymargeddon
#sub own_in_mobile{
# my($self,$loc,$player,$active) = @_;
# my $cond = "GAME=$self->{-game} AND LOCATION=$loc".
# " AND TYPE!=ARK AND (OWNER=$player OR ADORING=$player)";
# if(defined $active){
# # my $y = $self->{-db}->quote('Y');
# $cond .= " AND AVAILABLE='Y'";
# }
# return $self->{-db}->select_array('MOBILE','ID',$cond);
#}
# returns true if foreign eartlings approach to field
sub foreign_earthling_approaching{
my ($self,$loc,$earthling) = @_;
# TODO BUG: if $earthling < 1 => different names in different languages...
my $name = $self->charname($earthling);
my $ret = $self->{-db}->count('EVENT',
"LOCATION=$loc AND ".
"(TAG=EVENT_MOBILE_APPROACHING OR ".
"TAG=EVENT_ARK_APPROACHING) AND ".
"ARG1 != $name AND ".
"ARG4 != MOBILE_AVATAR AND ".
"ARG4 != MOBILE_AVATAR_PL");
return $ret;
}
# returns true if own avatar is there and if no god-fight is running
sub avatar_available{
my ($self,$loc,$god,$command) = @_;
my $avatars = $self->own_in_mobile($loc,$god,1);
my @avatars = @$avatars;
my ($godfight) = $self->read_field('GOD_ATTACKER',$loc);
unless($#avatars >= 0 and not $godfight){
$self->send_message_to($god,
{'MSG_TAG' => "MSG_$command\_NEED_AVATAR",
'ARG1' => $loc}) if defined $command;
return 0;
}
return 1;
}
1;