##########################################################################
#
-# Copyright (c) 2003 Aymargeddon Development Team
+# Copyright (c) 2003-2012 Aymargeddon Development Team
#
-# This file is part of
-# "FROGS" = Framework for Realtime Online Games of Strategy
-#
-# FROGS is free software; you can redistribute it and/or modify it
-# under the terms of the GNU General Public License as published by the Free
-# Software Foundation; either version 2 of the License, or (at your option)
-# any later version.
-#
-# FROGS is distributed in the hope that it will be useful, but WITHOUT
-# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
-# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
-# more details.
-# You should have received a copy of the GNU General Public License along
-# with this program; if not, write to the Free Software Foundation, Inc., 675
-# Mass Ave, Cambridge, MA 02139, USA.
+# This file is part of "Last days of Aymargeddon" - a massive multi player
+# online game of strategy
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as
+# published by the Free Software Foundation, either version 3 of the
+# License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#
+# See the GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+#
###########################################################################
#
# TODO?: send messages
}
+# returns a hash with all data wich is affected from the command
+sub affected{
+ my $self = shift;
+
+ my $aff = $self->{-affected};
+ for my $field (@{$aff->{-fields}}){
+ #TODO? build field data
+ }
+
+ return $aff;
+}
+
+# returns a JSON-Object with all new infos which should displayd from client
+sub first_phase_ajax{
+ my $self = shift;
+
+ my $ret = $self->first_phase();
+ #TODO: which part of the logic in execute() is needed here?
+
+ my $aff = $self->affected();
+ use JSON;
+ return encode($aff);
+
+}
+
sub setDuration {
# sets the duration of the command in units. Sheduler will schedule
# the Phase 2 then for gametime+units*pace(game).