X-Git-Url: http://aymargeddon.de/gitweb/?p=aymargeddon%2Fcurrent.git;a=blobdiff_plain;f=var%2FLOCALIZE_INIT.sql;fp=var%2FLOCALIZE_INIT.sql;h=635d81dacef04a8571acee3682df7ed8038c225a;hp=0000000000000000000000000000000000000000;hb=04e6fbd873a9142c6497832831b1544a53a2c4ae;hpb=edbdf981639e5bc7d16a8ccd7e59ce2cf71bd142 diff --git a/var/LOCALIZE_INIT.sql b/var/LOCALIZE_INIT.sql new file mode 100644 index 0000000..635d81d --- /dev/null +++ b/var/LOCALIZE_INIT.sql @@ -0,0 +1,476 @@ +-- MySQL dump 9.11 +-- +-- Host: localhost Database: RAGNAROEK +-- ------------------------------------------------------ +-- Server version 4.0.21-log + +-- +-- Table structure for table `LOCALIZE` +-- + +DROP TABLE IF EXISTS LOCALIZE; +CREATE TABLE LOCALIZE ( + TAG varchar(25) NOT NULL default '', + LANGUAGE enum('DE','EN') NOT NULL default 'DE', + TEXT text NOT NULL, + PRIMARY KEY (TAG,LANGUAGE) +); + +-- +-- Dumping data for table `LOCALIZE` +-- + +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ADJ_ADORING','DE',', Anbeter von'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ADJ_ADORING','EN',' adoring'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ADJ_HERE','DE','Hier'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ADJ_HERE','EN','Here'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ART_DAT_PL','DE','den'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ART_DAT_PL','EN','the'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('BATTLE_REPORT','DE','Kampfbericht für'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('BATTLE_REPORT','EN','Battle report for'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('BUILD_ARK','DE','Arche bauen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('BUILD_ARK','EN','build ark'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CHANGE_PASSWORD','DE','Wenn Du Dein Passwort ändern willst, gib das neue Passwort bitte hier zweimal ein.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CHANGE_PASSWORD','EN','If you want to change your password, please insert it here two times.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CH_LUCK','DE','Glücksfaktor ändern'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CH_LUCK','EN','change fortune'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CITY_HEADING','DE','Rangfolge der Erdlinge:'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CITY_HEADING','EN','Ranking of earthlings:'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_HERO','DE','Held weihen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_HERO','EN','bless hero'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_HERO_MSG','DE','Anzahl neue Helden'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_HERO_MSG','EN','Number of new heros'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_PRIEST','DE','Priester weihen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_PRIEST','EN','bless priest'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_PRIEST_MSG','DE','Weihe einen neuen Priester'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_PRIEST_MSG','EN','Bless a new priest'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_ARK','DE','Arche bauen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_ARK','EN','build ark'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_ARK_MSG','DE','Baue Arche in'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_ARK_MSG','EN','Build ark in'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_TEMPLE','DE','Tempel bauen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_TEMPLE','EN','build temple'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_TEMPLE_MSG','DE','Baue einen Tempel in'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_TEMPLE_MSG','EN','build temple in'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_ACTION_MSG','DE','Wähle neue Avatar-Aktion'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_ACTION_MSG','EN','Choose new avatar action'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_ADORING_MSG','DE','Deine Helden beten jetzt zu'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_ADORING_MSG','EN','Your heros now adoring'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_LUCK','DE','Glücksfaktor ändern'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_LUCK','EN','change luck'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_LUCK_MSG','DE','Verändere den Glücksfaktor um'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_LUCK_MSG','EN','Change luck-factor about'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_STATUS_MSG','DE','Setze deine neue Beziehung zu'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_STATUS_MSG','EN','Set your new relation to'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_COUNT','DE','Anzahl'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_COUNT','EN','Number'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DESTROY','DE','Tempel zerstören'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DESTROY','EN','destroy temple'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DESTROY_MSG','DE','Zerstöre den Tempel in'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DESTROY_MSG','EN','Destroy the temple at'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DIE_ORDER','DE','Sterbereihenfolge ändern'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DIE_ORDER','EN','change die-order'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DIE_ORDER_MSG','DE','Wähle die neue Sterbe-Reihenfolge deiner Einheiten'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DIE_ORDER_MSG','EN','Choose the new die-order of your units'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_ERROR_MSG','DE','unvollständiger Befehl'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_ERROR_MSG','EN','incomplete command'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_FLOOD','DE','überfluten'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_FLOOD','EN','flood'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_FLOOD_MSG','DE','Überflute'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_FLOOD_MSG','EN','flood'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_INCARNATE','DE','Avatare erschaffen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_INCARNATE','EN','create avatars'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_INCARNATE_MSG','DE','Anzahl der neuen Avatare'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_INCARNATE_MSG','EN','Number of new avatars'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE','DE','bewegen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE','EN','move'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE_MSG','DE','bewege %1 in Richtung
Mögliche Richtungen:
\r\n\r\n\r\n\r\n\r\n
N
NWNE
SWSE
S
\r\n'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE_MSG','EN','move %1 in direction
Possible directions:
\r\n\r\n\r\n\r\n\r\n
N
NWNE
SWSE
S
\r\n'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE_MTN','DE','Berg versetzten'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE_MTN','EN','move mountain'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE_MTN_MSG','DE','soll versetzt werden nach'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE_MTN_MSG','EN','should be moved to'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_PLAGUE','DE','verseuchen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_PLAGUE','EN','init plague'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_PLAGUE_MSG','DE','Wähle Seuche für'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_PLAGUE_MSG','EN','Choose plague for'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CONQUERED_ARKS','DE','Eroberte Archen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CONQUERED_ARKS','EN','Conquered arks'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_AVATARS','DE','Tote Avatare'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_AVATARS','EN','dead avatars'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_HEROS','DE','Gefallene Helden'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_HEROS','EN','Dead heros'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_PRIESTS','DE','Gefallene Priester'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_PRIESTS','EN','Dead priests'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_WARRIORS','DE','Gefallene Krieger'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_WARRIORS','EN','Dead warriors'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('END_OF_GAME','DE','Das Spiel ist aus! Die Gewinner entnehmt ihr bitte der Statistik.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('END_OF_GAME','EN','The game is over! For winners look in the statistic section.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ERROR_NO_LOGIN','DE','Um diese Aymargeddon-Seite anzusehen, müssen Sie sich erst einloggen, da der Inhalt für jeden Spieler verschieden ist.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ERROR_NO_LOGIN','EN','To view this aymargeddon page you first need to login, because it\'s content is different for each player.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_ARK_APPROACHING','DE','Von %1 kommt eine Arche.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_ARK_APPROACHING','EN','An ark comes from %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_BUILD_ARK','DE','Spieler %1 baut eine Arche.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_BUILD_ARK','EN','Player %1 builds an ark.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_BUILD_TEMPLE','DE','Ein Tempel für den Gott %2 der Größe %3 wird fertig.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_BUILD_TEMPLE','EN','A temple for god %2 with size %3 will be finished.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_FIGHT_GOD','DE','Hier findet ein Avatarkampf zwischen %2 und %3 statt.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_FIGHT_GOD','EN','Here is an avatar fight between %2 and %3.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_FLOOD','DE','Der Gott %1 hat die Sintflut herbeigerufen! '); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_FLOOD','EN','The god %1 will flood this aerea!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_MOBILE_APPROACHING','DE','Aus %2 kommen %3 %4 von Spieler %1 hier an.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_MOBILE_APPROACHING','EN','From field %2 will come %3 %4 from player %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_PRODUCE_PRIEST','DE','Ein Priester beendet seine Ausbildung.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_PRODUCE_PRIEST','EN','A priest finish his training.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_PRODUCE_WARRIOR','DE','Ein Krieger beendet seine Ausbildung.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_PRODUCE_WARRIOR','EN','A warrior finish his training.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_AYMARGEDDON','DE','Aymargeddon'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_AYMARGEDDON','EN','Aymargeddon'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_CITY','DE','Die Stadt'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_CITY','EN','The city'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_ISLE','DE','Die Insel'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_ISLE','EN','The island'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_MOUNTAIN','DE','Der Berg'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_MOUNTAIN','EN','The mountain'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_PLAIN','DE','Die Ebene'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_PLAIN','EN','The plain'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_POLE','DE','Der Manapol'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_POLE','EN','The mana pole'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_WATER','DE','Das Wasserfeld'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_WATER','EN','The water field'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIGHTING_STRENGTH','DE','Kampfstärke'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIGHTING_STRENGTH','EN','Fighting strength'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIGHT_AVATAR','DE','Avatarkampf'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIGHT_AVATAR','EN','avatar fight'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIGHT_EARTHLING','DE','%1 versucht dieses Feld zu erobern.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIGHT_EARTHLING','EN','%1 trys to conquer this field.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FLANKING','DE','Flankierungsbonus'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FLANKING','EN','Flanking'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FORM_BACK_BUTTON','DE','zurück'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FORM_BACK_BUTTON','EN','back'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FORM_OK_BUTTON','DE','senden'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FORM_OK_BUTTON','EN','submit'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GEN_FEMALE','DE','Frau'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GEN_FEMALE','EN','Woman'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GEN_MALE','DE','Mann'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GEN_MALE','EN','Man'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GEN_PLURAL','DE','Gruppe'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GEN_PLURAL','EN','Group'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GLOBAL','DE','allen Feldern'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GLOBAL','EN','all places'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GOD','DE','Gott'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GOD','EN','god'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GODS_HELP','DE','Göttlicher Unterstützung'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GODS_HELP','EN','Help of gods'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('HOMECITY','DE','Es ist die Heimatstadt'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('HOMECITY','EN','It\'s the home town'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('HOMEHOLY','DE','Es ist ein heiliger Berg'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('HOMEHOLY','EN','It\'s a holy mountain'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('INCARNATE','DE','Avatar erschaffen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('INCARNATE','EN','create avatar'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LANG_ENGLISH','DE','Englisch'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LANG_ENGLISH','EN','English'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LANG_GERMAN','DE','Deutsch'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LANG_GERMAN','EN','German'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LANG_WELCOME','DE','Wählen Sie ihre bevorzugte Sprache'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LANG_WELCOME','EN','Choose your favorite language'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LAST_BATTLE_HEADING','DE','Derzeitige Kampfstärken der Götter in der letzten Schlacht:'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LAST_BATTLE_HEADING','EN','Actual fighting power of gods for the last battle:'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LAST_BATTLE_LINE','DE','%1 kämpft mit Stärke %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LAST_BATTLE_LINE','EN','%1 fights with strength %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_EMAIL','DE','e-Mail Adresse'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_EMAIL','EN','email'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_FAILED','DE','Login fehlgeschlagen. Falsches Passwort oder unbekannter Benutzername.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_FAILED','EN','Login failed. Wrong password or unknown username.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_PASSWORD','DE','Passwort'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_PASSWORD','EN','password'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REALNAME','DE','richtiger Name'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REALNAME','EN','real name'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_ERROR','DE','Die Anmeldung ist fehlgeschlagen. Vielleicht ist der Benutzername schon vergeben. Nicht vergessen: Jeder Benutzer darf nur einen Account bei uns haben!!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_ERROR','EN','We couldn\'t register you. Maybe the login name is already in use. Always remember: any user is only allowed one account on this server!!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_FORM_HEAD','DE','Suchen sie sich einen Benutzernamen aus:'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_FORM_HEAD','EN','Choose your login name:'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_LINK','DE','anmelden'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_LINK','EN','register'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_MSG','DE','Wenn Du noch keinen Aymargeddon-Account hast, solltest Du dich'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_MSG','EN','If you don\'t have an aymargeddon account, you should'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_OK_HEAD','DE','Die Anmeldung hat geklappt.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_OK_HEAD','EN','You are now registered.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_OK_TAIL','DE','Das Passwort für den Account wird an die angegebene Adresse geschickt.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_OK_TAIL','EN','The password for your account will be sent to your email adress.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_RETURN','DE','zurück zum Eingang'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_RETURN','EN','back to the login'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_USERNAME','DE','Benutzername'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_USERNAME','EN','Username'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_WELCOME','DE','Der Eingang zu Aymargeddon!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_WELCOME','EN','The Entrance to Aymargeddon!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LUCK','DE','Gewürfelt'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LUCK','EN','Dice roll'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_ARK','DE','Arche'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_ARK','EN','ark'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_ARK_PL','DE','Archen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_ARK_PL','EN','arks'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_AVATAR','DE','Avatar'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_AVATAR','EN','avatar'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_AVATAR_PL','DE','Avatare'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_AVATAR_PL','EN','avatars'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_BLOCK','DE','blockieren'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_BLOCK','EN','block'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_HELP','DE','helfen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_HELP','EN','help'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_HERO','DE','Held'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_HERO','EN','hero'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_HERO_PL','DE','Helden'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_HERO_PL','EN','heros'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_IGNORE','DE','ignorieren'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_IGNORE','EN','ignore'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PRIEST','DE','Priester'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PRIEST','EN','priest'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PRIEST_PL','DE','Priester'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PRIEST_PL','EN','priests'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PROPHET','DE','Prophet'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PROPHET','EN','prophet'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PROPHET_PL','DE','Propheten'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PROPHET_PL','EN','prophets'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_WARRIOR','DE','Krieger'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_WARRIOR','EN','warrior'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_WARRIOR_PL','DE','Krieger'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_WARRIOR_PL','EN','warriors'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOVE','DE','bewegen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOVE','EN','move'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_AVATAR_DEAD','DE','In %1 starb ein Avatar von %2 im Kampf. Er kämpft jetzt in der letzten Schlacht für seinen Gott.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_AVATAR_DEAD','EN','In %1 died an avatar of %2. He fights now in the last battle for his god.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BLESS_HERO','DE','Der Gott %1 hat in %3 einen Krieger gesegnet, so daß dieser fortan heroische Kräfte entfalten kann.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BLESS_HERO','EN','The god %1 has blessed a warrior from %2 in %3. He is from now on called \'HERO\'!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BLESS_PRIEST','DE','%1 hat einen Krieger von %2 in %3 zum Priester geweiht.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BLESS_PRIEST','EN','%1 blessed a warrior from %2 in %3. It is now a priest.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BUILD_ARK','DE','%1 hat in %2 eine Arche gebaut.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BUILD_ARK','EN','%1 has build an ark in %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BUILD_TEMPLE','DE','%1 hat in %3 einen Tempel zu Ehren von %2 errichtet. Es ist der größte Tempel weit und breit!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BUILD_TEMPLE','EN','%1 has build a temple to pray to %3 in %2. It is the largest temple in the world!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_ATTACK_ALLIE','DE','Fehler bei Verarbeitung von Befehl %1: Du kannst Deinen Verbündeten %2 nicht angreifen in Feld %3.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_ATTACK_ALLIE','EN','Error during process of command %1: You cant yttack your allie %2 in field %3.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_BUILD_HERE','DE','Fehler bei Verarbeitung von Befehl %1: Das kann man auf Feld %2 nicht bauen.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_BUILD_HERE','EN','Error during process of command %1: You cant build this in field %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_DESTROY_DEFENDED','DE','Du kannst den Tempel in %1 nicht zerstören, weil er von Priestern eines anderen Gottes beschützt wird.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_DESTROY_DEFENDED','EN','You cant destroy the temple in %1. The temple is defended by unorthodox priests.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_DESTROY_MOUNTAIN','DE','Du kannst den Tempel auf dem Berg %1 nicht zerstören.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_DESTROY_MOUNTAIN','EN','You cant destroy the temple on mountain %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_DESTROY_OWN','DE','Du kannst den Tempel in %1 nicht zerstören da er Dir selbst gehört.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_DESTROY_OWN','EN','You cant destroy your very own temple in %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_FLOOD_TERRAIN','DE','Du kannst %1 nicht überfluten: Falsches Terrain %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_FLOOD_TERRAIN','EN','You cant flood %1: Wrong terrain %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_LEAVE_AYMARGEDDO','DE','Fehler bei Verarbeitung von Befehl %1: Du kannst die Aymargeddon in Feld %2 nicht verlassen!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_LEAVE_AYMARGEDDO','EN','Error during process of command %1: You cant leave Aymargeddon in field %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_MOVE_ATTACKED','DE','Du kannst keine %2 aus %1 bewegen, so lange dort gekämpft wird.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_MOVE_ATTACKED','EN','You cant move %2 from %1 during fight.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_MOVE_PLAGUE','DE','%2 können sich in %1 nicht bewegen, weil sie von der %3 betroffen sind.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_MOVE_PLAGUE','EN','%2 cant move in %1 because of %3.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_MOVE_TO_POLE','DE','Fehler bei Verarbeitung von Befehl %1: Du kannst Dich nicht auf den Pol %2 bewegen.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_MOVE_TO_POLE','EN','Error during process of command %1: You cant move to pole %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_RESCUE_WORLD','DE','Du kannst den Tempel in %2 nicht mehr zerstören, weil nur noch %1 Tempelbauplätze unbesetzt sind. Das Ende der Welt ist unaufhaltsam!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_RESCUE_WORLD','EN','You cant destroy the temple in %2. There are only %1 unbuild temples left. The end of the world is irresistible.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_SWIM','DE','Fehler bei Verarbeitung von Befehl %1: %3 können nicht schwimmen in %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_SWIM','EN','Error during process of command %1: %3 cant swim in %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CHANGE_FORTUNE','DE','%1 hat den Glücksfaktor von %2 auf %3 geändert.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CHANGE_FORTUNE','EN','%1 changed the fortune from %2 to %3.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CH_ACTION','DE','Die Avatare in %2 haben jetzt den Status %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CH_ACTION','EN','The avatars in %2 now have the status %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CH_STATUS','DE','Dein neuer Status gegenüber %1 ist jetzt %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CH_STATUS','EN','Your new status regarding %1 is now %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_DESTROY_NEED_AVATAR','DE','Du brauchst einen Avatar um den Tempel in %1 zerstören zu können.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_DESTROY_NEED_AVATAR','EN','You need an avatar to destroy the temple in %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_DIE_ORDER','DE','Du hast Deine Sterbereihenfolge geändert. Sie lautet jetzt: %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_DIE_ORDER','EN','You changed your die order to %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_DONT_MOVE_WITH','DE','Nicht mehr mitbewegen.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_DONT_MOVE_WITH','EN','Don\'t move with any mobile.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_EARTHLING_CANT_MOVE_T','DE','Fehler bei Verarbeitung von Befehl %1: Du als Erdling kannst keine %2 bewegen.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_EARTHLING_CANT_MOVE_T','EN','Error during process of command %1: Earthlings cant move %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_DIE','DE','Ein %2 von %1 in %3 stirbt.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_DIE','EN','A %2 from %1 in %3 dies.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_END','DE','Die Horden von %1 griffen %2 in %4 an. %3 gewann.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_END','EN','The army of %1 attacked %2 in %4. %3 won the battle.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_RETREAT','DE','%4 %2 von %1 ziehen sich aus %3 zurück.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_RETREAT','EN','%4 %2 from %1 retreats from %3.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_RETREAT_DIE','DE','%4 %2 von %1 sterben in %3 weil sie keine Rückzugsmöglichkeit haben.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_RETREAT_DIE','EN','%4 %2 from %1 die in %3: No way to retreat.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FLOOD','DE','%1 hat das Feld %2 überflutet. Aus %3 wurde %4.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FLOOD','EN','%1 has flooded %2. The old terrain %3 is now %4.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FLOOD_NEED_AVATAR','DE','Zum Überfluten von %1 braucht man einen Avatar.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FLOOD_NEED_AVATAR','EN','You need an avatar in %1 to flood this field.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_GOD_CANT_MOVE_TYPE','DE','Fehler bei Verarbeitung von Befehl %1: Als Gott kannst Du keine %2 bewegen.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_GOD_CANT_MOVE_TYPE','EN','Error during process of command %1: Gods cant move type %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_INCARNATE','DE','%1 inkarnierte einen Avatar in %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_INCARNATE','EN','%1 incarnates an avatar in %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOBILE_ARRIVES','DE','%1 %2 von %3 sind in %4 angekommen.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOBILE_ARRIVES','EN','%1 %2 from %3 arrived in %4.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOBILE_DRAWN','DE','%1 %2 von %3 sind in %4 jämmerlich ersoffen.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOBILE_DRAWN','EN','%1 %2 from %3 drawn in %4.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOVE_NO_TARGET','DE','Fehler bei Verarbeitung von Befehl %1: Von Feld %2 gibt es kein Feld in Richtung %3.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOVE_NO_TARGET','EN','Error during process of command %1: There is no field in direction %3 from field %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOVE_WITH','DE','Bewegt sich mit'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOVE_WITH','EN','Moves with'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NOT_ENOUGH_MANA','DE','Dir fehlt Mana um den Befehl \"%1\" in %2 auszuführen.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NOT_ENOUGH_MANA','EN','You lack mana to execute the command \"%1\" in %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NOT_ENOUGH_MOBILES','DE','Fehler bei Verarbeitung von Befehl %1: %2 sind zu wenige in Feld %3.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NOT_ENOUGH_MOBILES','EN','Error during process of command %1: %2 is not enough in field %3.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NO_SUCH_MOBILE','DE','Fehler: Eine Einheit mit der ID %1 konnte nicht gefunden werden.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NO_SUCH_MOBILE','EN','Error: Cant find mobile with ID %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NO_SUCH_ROLE','DE','Fehler bei Verarbeitung des Befehls %1: Du kannst Deinen Status gegenüber jemandem, den es nicht gibt, wohl kaum ändern.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NO_SUCH_ROLE','EN','Error during process of command %1: You cant change your status to unknown players.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NO_TEMPLE_TO_DESTROY','DE','Du kannst in %1 keinen Tempel zerstören: Es ist keiner da.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NO_TEMPLE_TO_DESTROY','EN','You cant destroy an non existent temple in %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_STATUS_INVALID','DE','Fehler bei Verarbeitung von Befehl %1: Unbekannter Status \"%2\"'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_STATUS_INVALID','EN','Error during process of command %1: Unknown status \"%2\"'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_TEMPLE_DESTROYD','DE','%3 hat in %1 einen Tempel, der %2 geweiht war, zerstört.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_TEMPLE_DESTROYD','EN','%3 destroyd the temple of god %2 in %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_TRANSPORTS','DE','reist zusammen mit'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_TRANSPORTS','EN','travels with'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_WRONG_TYPE','DE','Fehler bei Verarbeitung von Befehl %1: Falscher Typ %2 in Feld %3.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_WRONG_TYPE','EN','Error during process of command %1: Wrong Type %2 in field %3.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NEW_HEROS','DE','Neue Helden'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NEW_HEROS','EN','new heros'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOBODY','DE','niemand'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOBODY','EN','nobody'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_CHARNAME','DE','Charaktername'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_CHARNAME','EN','Character name'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_DESCRIPTION','DE','Beschreibung'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_DESCRIPTION','EN','Description'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_GENDER','DE','Geschlecht'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_GENDER','EN','Gender'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_ROLE','DE','Rolle'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_ROLE','EN','Role'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOT_OCCUPIED','DE','unbesetzt'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOT_OCCUPIED','EN','not occupied'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('OCCUPIED','DE','besetzt von'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('OCCUPIED','EN','occupied by'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('OWN_MANA','DE','Du hast %1 Mana zur Verfügung.

'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('OWN_MANA','EN','You have %1 mana.

'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_LANGUAGE','DE','Sprache'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_LANGUAGE','EN','Language'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_LOGIN','DE','Einloggen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_LOGIN','EN','Login'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_LOGOUT','DE','Ausloggen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_LOGOUT','EN','Logout'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_MAP','DE','Karte'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_MAP','EN','Map'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_PLAYER','DE','Spieler'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_PLAYER','EN','Player'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_REFERENCE','DE','Kurzreferenz'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_REFERENCE','EN','short reference'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_RULES','DE','Regeln'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_RULES','EN','Rules'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_START','DE','Start'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_START','EN','Start'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PEOPLE_OR_ARK','DE','Leute (oder Archen)'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PEOPLE_OR_ARK','EN','people (or arks)'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAGUE_IN_FIELD','DE','Hier grassiert die %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAGUE_IN_FIELD','EN','Here rampant %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_CHOOSE_GAME','DE','Du musst erst ein Spiel wählen, bevor es mehr zu sehen gibt.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_CHOOSE_GAME','EN','You must choose a game if you want to see more.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_CREATE_CHAR','DE','Erschaffe deinen Charakter für'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_CREATE_CHAR','EN','Create your character for'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_DELETE_MESSAGES','DE','Alle nachrichten löschen.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_DELETE_MESSAGES','EN','Delete all messages.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_EVENTS','DE','Ereignisse'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_EVENTS','EN','Events'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_GAMES_NONE','DE','keine'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_GAMES_NONE','EN','none'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_MESSAGES','DE','Folgende Nachrichten sind für dich eingetroffen:'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_MESSAGES','EN','You got the following new messages:'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_MESSAGES_HEADING','DE','Nachrichten'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_MESSAGES_HEADING','EN','Messages'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_NO_EVENTS','DE','Keine bekannten Ereignisse für Dich.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_NO_EVENTS','EN','No known events'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_NO_MESSAGE','DE','Es gibt keine neuen Nachrichten für dich.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_NO_MESSAGE','EN','There are no new messages for you.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_OPENGAMES','DE','offene Spiele'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_OPENGAMES','EN','open games'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_OWN_GAMES','DE','eigene Spiele'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_OWN_GAMES','EN','own games'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_STATISTIC','DE','Statistik'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_STATISTIC','EN','Statistics'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_TO_MAP','DE','Zur Karte'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_TO_MAP','EN','To the map'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_WELCOME','DE','Willkommen bei'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_WELCOME','EN','Welcome to'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT3_PL','DE','euch'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT3_PL','EN','you'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT3_SG','DE','dir'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT3_SG','EN','you'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT_F','DE','ihr'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT_F','EN','her'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT_M','DE','ihm'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT_M','EN','him'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT_PL','DE','ihnen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT_PL','EN','them'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_GEN_F','DE','ihr'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_GEN_F','EN','her'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_GEN_M','DE','sein'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_GEN_M','EN','his'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_GEN_PL','DE','ihr'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_GEN_PL','EN','their'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_IS_PL','DE','sind'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_IS_PL','EN','are'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_IS_SG','DE','ist'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_IS_SG','EN','is'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_OWN_PL','DE','deiner'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_OWN_PL','EN','of your'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_OWN_SG','DE','von'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_OWN_SG','EN','of'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('REGISTER_MAIL_SUBJECT','DE','Willkommen bei Aymargeddon!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('REGISTER_MAIL_SUBJECT','EN','Welcome to Aymargeddon!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('REGISTER_MAIL_TEXT','DE','Hallo %1,\r\n\r\nHerzlich willkommen bei Aymargeddon. Dein Login lautet %2 und Dein Paswort lautet %3.\r\n\r\nBitte trage Dich auch auf die Mailingliste ein. Das geht so: Schicke eine Mail an \r\n\r\nmajordomo@informatik.uni-frankfurt.de\r\n\r\nmit folgendem Inhalt:\r\n\r\nsubscribe ragnaroek\r\n\r\nSolltet ihr wieder von dieser Liste runter wollen, schickt ihr einfach ein:\r\n\r\nunsubscribe ragnaroek\r\n\r\nViel Spaß wünscht das Aymargeddon Development Team'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('REGISTER_MAIL_TEXT','EN','Hello %1,\r\n\r\nWelcome to Aymargeddon. Your login is %2 and your password is %3.\r\n\r\nYou should also subscribe to the mailing list:\r\n\r\nPlease send a mail to\r\n\r\nmajordomo@informatik.uni-frankfurt.de\r\n\r\nwith the following content:\r\n\r\nsubscribe ragnaroek\r\n\r\nIf you want to get rid of the mails you send\r\n\r\nunsubscribe ragnaroek\r\n\r\n\r\nHave fun!\r\n\r\nThe Aymargeddon Development Team'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ROLE_EARTHLING','DE','Erdling'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ROLE_EARTHLING','EN','earthling'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ROLE_GOD','DE','Gott'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ROLE_GOD','EN','god'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ROLE_OBSERVER','DE','Beobachter'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ROLE_OBSERVER','EN','observer'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SEND_MESSAGE','DE','kontaktieren'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SEND_MESSAGE','EN','contact'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SEND_MESSAGE_TO','DE','Nachricht an %1:'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SEND_MESSAGE_TO','EN','Message to %1:'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_EARTHLING_CITY','DE','%1 hat %2 Städte.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_EARTHLING_CITY','EN','%1 has %2 citys.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_FORTUNE','DE','Der Glücksfaktor ist %1.

'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_FORTUNE','EN','Fortune is %1.

'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_NEW_TEMPLES','DE','Es sind zur Zeit %1 Tempel in Bau'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_NEW_TEMPLES','EN','%1 temples will be build.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_SPEED','DE','Spielgeschwindigkeit: Eine Zeiteinheit dauert %1.

'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_SPEED','EN','Game speed: One time intervall is %1.

'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_UNBUILD','DE','%1 Tempel sind noch nicht gebaut.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_UNBUILD','EN','%1 temples are unbuild.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_ALLIED','DE','Alliiert'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_ALLIED','EN','allied'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_BETRAY','DE','Verrat'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_BETRAY','EN','betray'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_FOE','DE','Feind'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_FOE','EN','enemy'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_FRIEND','DE','Freund'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_FRIEND','EN','friend'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_NEUTRAL','DE','Neutral'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_NEUTRAL','EN','neutral'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SUM_OF_STRENGTH','DE','Gesamtstärke'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SUM_OF_STRENGTH','EN','Total strength'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SUNKEN_ARKS','DE','Gesunkene Archen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SUNKEN_ARKS','EN','Sunken arks'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TEMPLE','DE','Hier steht ein Tempel'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TEMPLE','EN','Here is a temple'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TEST_TAG','DE','ich %1, dass %2! Prozent: %% hier nochmal: %2 %1'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_DAYS','DE','In %1 Tagen, %2 Stunden, %3 Minuten und %4 Sekunden'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_DAYS','EN','In %1 days, %2 hours, %3 minutes and %4 seconds'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_HOURS','DE','In %1 Stunden, %2 Minuten und %3 Sekunden'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_HOURS','EN','In %1 hours, %2 minutes and %3 seconds'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_MINUTES','DE','In %1 Minuten und %2 Sekunden'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_MINUTES','EN','In %1 minutes and %2 seconds'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_SECONDS','DE','In %1 Sekunden'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_SECONDS','EN','In %1 seconds'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('UNASSIGNED','DE','nicht vergebene Position'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('UNASSIGNED','EN','unassigned position'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('UNAVAILABLE_UNITS','DE','beschäftigte Einheiten'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('UNAVAILABLE_UNITS','EN','unavailable units'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('WINNER_IS','DE','Sieger ist'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('WINNER_IS','EN','Winner is'); +