From 04e6fbd873a9142c6497832831b1544a53a2c4ae Mon Sep 17 00:00:00 2001 From: =?utf8?q?Benni=20B=C3=A4rmann?= Date: Tue, 18 Sep 2012 23:02:33 +0200 Subject: [PATCH] adjust sql and scripts in var/ to new Mysql 5.x syntax --- .gitignore | 2 +- src/FROGS/Config.pm | 1 + var/LOCALIZE.sql | 536 ++++---------------------------------------------- var/LOCALIZE_INIT.sql | 476 ++++++++++++++++++++++++++++++++++++++++++++ var/RAGNAROEK.sql | 26 +-- var/from_scratch | 22 +++ var/init_server | 4 + 7 files changed, 555 insertions(+), 512 deletions(-) create mode 100644 var/LOCALIZE_INIT.sql mode change 100644 => 100755 var/from_scratch create mode 100755 var/init_server diff --git a/.gitignore b/.gitignore index b254059..4b87d2e 100644 --- a/.gitignore +++ b/.gitignore @@ -1,2 +1,2 @@ *~ -[+,]* +[+,]* \ No newline at end of file diff --git a/src/FROGS/Config.pm b/src/FROGS/Config.pm index 365ec47..6ac0bef 100644 --- a/src/FROGS/Config.pm +++ b/src/FROGS/Config.pm @@ -200,6 +200,7 @@ while(){ next if /^\s*\#.*$/; $::conf->{-DB_PASSWD} = $_; } +print $::conf->{-DB_PASSWD}; close CONFIG or die "could not close config file $conf: $!\n"; 1; diff --git a/var/LOCALIZE.sql b/var/LOCALIZE.sql index 5ea1bce..2a86409 100644 --- a/var/LOCALIZE.sql +++ b/var/LOCALIZE.sql @@ -1,512 +1,52 @@ --- MySQL dump 9.09 +-- MySQL dump 10.13 Distrib 5.5.24, for debian-linux-gnu (x86_64) -- -- Host: localhost Database: RAGNAROEK -- ------------------------------------------------------ --- Server version 4.0.16-log +-- Server version 5.5.24-0ubuntu0.12.04.1 + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; -- -- Table structure for table `LOCALIZE` -- -DROP TABLE IF EXISTS LOCALIZE; -CREATE TABLE LOCALIZE ( - TAG varchar(25) NOT NULL default '', - LANGUAGE enum('DE','EN') NOT NULL default 'DE', - TEXT text NOT NULL, - PRIMARY KEY (TAG,LANGUAGE) -) TYPE=InnoDB; +DROP TABLE IF EXISTS `LOCALIZE`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `LOCALIZE` ( + `TAG` varchar(25) NOT NULL DEFAULT '', + `LANGUAGE` enum('DE','EN') NOT NULL DEFAULT 'DE', + `TEXT` text NOT NULL, + PRIMARY KEY (`TAG`,`LANGUAGE`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; -- -- Dumping data for table `LOCALIZE` -- -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ADJ_ADORING','DE',', Anbeter von'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ADJ_ADORING','EN',' adoring'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ADJ_HERE','DE','Hier'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ADJ_HERE','EN','Here'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ART_DAT_PL','DE','den'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ART_DAT_PL','EN','the'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('BATTLE_REPORT','DE','Kampfbericht für'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('BATTLE_REPORT','EN','Battle report for'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('BUILD_ARK','DE','Arche bauen'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('BUILD_ARK','EN','build ark'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CASUALTIES_OF_PESTILENTIA','DE','Opfer der Pestilentia'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CASUALTIES_OF_PESTILENTIA','EN','Casualties of pestilentia'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CHANGE_PASSWORD','DE','Wenn Du Dein Passwort ändern willst, gib das neue Passwort bitte hier zweimal ein.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CHANGE_PASSWORD','EN','If you want to change your password, please insert it here two times.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CH_LUCK','DE','Glücksfaktor ändern'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CH_LUCK','EN','change fortune'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CH_STATUS','DE','Status ändern'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CH_STATUS','EN','change status'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CITY_HEADING','DE','Rangfolge der Erdlinge:'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CITY_HEADING','EN','Ranking of earthlings:'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_HERO','DE','Held weihen'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_HERO','EN','bless hero'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_HERO_MSG','DE','Anzahl neue Helden'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_HERO_MSG','EN','Number of new heros'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_PRIEST','DE','Priester weihen'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_PRIEST','EN','bless priest'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_PRIEST_MSG','DE','Weihe einen neuen Priester'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_PRIEST_MSG','EN','Bless a new priest'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_ARK','DE','Arche bauen'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_ARK','EN','build ark'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_ARK_MSG','DE','Baue Arche in'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_ARK_MSG','EN','Build ark in'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_TEMPLE','DE','Tempel bauen'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_TEMPLE','EN','build temple'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_TEMPLE_MSG','DE','Baue einen Tempel in'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_TEMPLE_MSG','EN','build temple in'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_ACTION_MSG','DE','Wähle neue Avatar-Aktion'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_ACTION_MSG','EN','Choose new avatar action'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_ADORING_MSG','DE','Deine Helden beten jetzt zu'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_ADORING_MSG','EN','Your heros now adoring'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_LUCK','DE','Glücksfaktor ändern'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_LUCK','EN','change luck'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_LUCK_MSG','DE','Verändere den Glücksfaktor um'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_LUCK_MSG','EN','Change luck-factor about'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_STATUS_MSG','DE','Setze deine neue Beziehung zu'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_STATUS_MSG','EN','Set your new relation to'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_COUNT','DE','Anzahl'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_COUNT','EN','Number'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DESTROY','DE','Tempel zerstören'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DESTROY','EN','destroy temple'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DESTROY_MSG','DE','Zerstöre den Tempel in'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DESTROY_MSG','EN','Destroy the temple at'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DIE_ORDER','DE','Sterbereihenfolge ändern'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DIE_ORDER','EN','change die-order'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DIE_ORDER_MSG','DE','Wähle die neue Sterbe-Reihenfolge deiner Einheiten'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DIE_ORDER_MSG','EN','Choose the new die-order of your units'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_ERROR_MSG','DE','unvollständiger Befehl'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_ERROR_MSG','EN','incomplete command'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_FLOOD','DE','überfluten'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_FLOOD','EN','flood'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_FLOOD_MSG','DE','Überflute'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_FLOOD_MSG','EN','flood'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_INCARNATE','DE','Avatare erschaffen'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_INCARNATE','EN','create avatars'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_INCARNATE_MSG','DE','Anzahl der neuen Avatare'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_INCARNATE_MSG','EN','Number of new avatars'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE','DE','bewegen'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE','EN','move'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE_MSG','DE','bewege %1 in Richtung
Mögliche Richtungen:
\r\n\r\n\r\n\r\n\r\n
N
NWNE
SWSE
S
\r\n'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE_MSG','EN','move %1 in direction
Possible directions:
\r\n\r\n\r\n\r\n\r\n
N
NWNE
SWSE
S
\r\n'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE_MTN','DE','Berg versetzten'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE_MTN','EN','move mountain'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE_MTN_MSG','DE','soll versetzt werden nach'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE_MTN_MSG','EN','should be moved to'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_PLAGUE','DE','verseuchen'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_PLAGUE','EN','init plague'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_PLAGUE_MSG','DE','Wähle Seuche für'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_PLAGUE_MSG','EN','Choose plague for'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CONQUERED_ARKS','DE','Eroberte Archen'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CONQUERED_ARKS','EN','Conquered arks'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_AVATARS','DE','Tote Avatare'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_AVATARS','EN','dead avatars'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_HEROS','DE','Gefallene Helden'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_HEROS','EN','Dead heros'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_PRIESTS','DE','Gefallene Priester'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_PRIESTS','EN','Dead priests'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_WARRIORS','DE','Gefallene Krieger'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_WARRIORS','EN','Dead warriors'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('END_OF_GAME','DE','Das Spiel ist aus! Die Gewinner entnehmt ihr bitte der Statistik.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('END_OF_GAME','EN','The game is over! For winners look in the statistic section.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ERROR_NO_LOGIN','DE','Um diese Aymargeddon-Seite anzusehen, müssen Sie sich erst einloggen, da der Inhalt für jeden Spieler verschieden ist.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ERROR_NO_LOGIN','EN','To view this aymargeddon page you first need to login, because it\'s content is different for each player.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_ARK_APPROACHING','DE','Von %1 kommt eine Arche.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_ARK_APPROACHING','EN','An ark comes from %1.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_BUILD_ARK','DE','Spieler %1 baut eine Arche.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_BUILD_ARK','EN','Player %1 builds an ark.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_BUILD_TEMPLE','DE','Ein Tempel für den Gott %2 der Größe %3 wird fertig.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_BUILD_TEMPLE','EN','A temple for god %2 with size %3 will be finished.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_FIGHT_GOD','DE','Hier findet ein Avatarkampf zwischen %2 und %3 statt.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_FIGHT_GOD','EN','Here is an avatar fight between %2 and %3.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_FLOOD','DE','Der Gott %1 hat die Sintflut herbeigerufen! '); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_FLOOD','EN','The god %1 will flood this aerea!'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_MOBILE_APPROACHING','DE','Aus %2 kommen %3 %4 von Spieler %1 hier an.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_MOBILE_APPROACHING','EN','From field %2 will come %3 %4 from player %1.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_PRODUCE_PRIEST','DE','Ein Priester beendet seine Ausbildung.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_PRODUCE_PRIEST','EN','A priest finish his training.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_PRODUCE_WARRIOR','DE','Ein Krieger beendet seine Ausbildung.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_PRODUCE_WARRIOR','EN','A warrior finish his training.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_AYMARGEDDON','DE','Aymargeddon'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_AYMARGEDDON','EN','Aymargeddon'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_CITY','DE','Die Stadt'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_CITY','EN','The city'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_ISLE','DE','Die Insel'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_ISLE','EN','The island'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_MOUNTAIN','DE','Der Berg'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_MOUNTAIN','EN','The mountain'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_PLAIN','DE','Die Ebene'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_PLAIN','EN','The plain'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_POLE','DE','Der Manapol'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_POLE','EN','The mana pole'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_WATER','DE','Das Wasserfeld'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_WATER','EN','The water field'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIGHTING_STRENGTH','DE','Kampfstärke'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIGHTING_STRENGTH','EN','Fighting strength'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIGHT_AVATAR','DE','Avatarkampf'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIGHT_AVATAR','EN','avatar fight'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIGHT_EARTHLING','DE','%1 versucht dieses Feld zu erobern.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIGHT_EARTHLING','EN','%1 trys to conquer this field.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FLANKING','DE','Flankierungsbonus'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FLANKING','EN','Flanking'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FORM_BACK_BUTTON','DE','zurück'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FORM_BACK_BUTTON','EN','back'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FORM_OK_BUTTON','DE','senden'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FORM_OK_BUTTON','EN','submit'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GEN_FEMALE','DE','Frau'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GEN_FEMALE','EN','Woman'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GEN_MALE','DE','Mann'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GEN_MALE','EN','Man'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GEN_PLURAL','DE','Gruppe'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GEN_PLURAL','EN','Group'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GLOBAL','DE','allen Feldern'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GLOBAL','EN','all places'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GOD','DE','Gott'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GOD','EN','god'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GODS_HELP','DE','Göttlicher Unterstützung'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GODS_HELP','EN','Help of gods'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('HERO','DE','Held'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('HERO','EN','Hero'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('HKP','DE','Helden - Krieger - Priester'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('HKP','EN','Heros - Warriors - Priests'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('HOMECITY','DE','Es ist die Heimatstadt'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('HOMECITY','EN','It\'s the home town'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('HOMEHOLY','DE','Es ist ein heiliger Berg'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('HOMEHOLY','EN','It\'s a holy mountain'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('HPK','DE','Helden - Priester - Krieger'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('HPK','EN','Heros - Priests - Warriors'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('INCARNATE','DE','Avatar erschaffen'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('INCARNATE','EN','create avatar'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ISLE','DE','Insel'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ISLE','EN','Isle'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('KHP','DE','Krierger - Helden - Priester'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('KHP','EN','Warrior - Heros - Priests'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('KPH','DE','Krieger - Priester - Helden'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('KPH','EN','Warrior - Priests - Heros'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LANG_ENGLISH','DE','Englisch'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LANG_ENGLISH','EN','English'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LANG_GERMAN','DE','Deutsch'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LANG_GERMAN','EN','German'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LANG_WELCOME','DE','Wählen Sie ihre bevorzugte Sprache'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LANG_WELCOME','EN','Choose your favorite language'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LAST_BATTLE_HEADING','DE','Derzeitige Kampfstärken der Götter in der letzten Schlacht:'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LAST_BATTLE_HEADING','EN','Actual fighting power of gods for the last battle:'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LAST_BATTLE_LINE','DE','%1 kämpft mit Stärke %2.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LAST_BATTLE_LINE','EN','%1 fights with strength %2.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_EMAIL','DE','e-Mail Adresse'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_EMAIL','EN','email'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_FAILED','DE','Login fehlgeschlagen. Falsches Passwort oder unbekannter Benutzername.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_FAILED','EN','Login failed. Wrong password or unknown username.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_PASSWORD','DE','Passwort'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_PASSWORD','EN','password'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REALNAME','DE','richtiger Name'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REALNAME','EN','real name'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_ERROR','DE','Die Anmeldung ist fehlgeschlagen. Vielleicht ist der Benutzername schon vergeben. Nicht vergessen: Jeder Benutzer darf nur einen Account bei uns haben!!'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_ERROR','EN','We couldn\'t register you. Maybe the login name is already in use. Always remember: any user is only allowed one account on this server!!'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_FORM_HEAD','DE','Suchen sie sich einen Benutzernamen aus:'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_FORM_HEAD','EN','Choose your login name:'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_LINK','DE','anmelden'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_LINK','EN','register'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_MSG','DE','Wenn Du noch keinen Aymargeddon-Account hast, solltest Du dich'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_MSG','EN','If you don\'t have an aymargeddon account, you should'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_OK_HEAD','DE','Die Anmeldung hat geklappt.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_OK_HEAD','EN','You are now registered.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_OK_TAIL','DE','Das Passwort für den Account wird an die angegebene Adresse geschickt.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_OK_TAIL','EN','The password for your account will be sent to your email adress.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_RETURN','DE','zurück zum Eingang'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_RETURN','EN','back to the login'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_USERNAME','DE','Benutzername'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_USERNAME','EN','Username'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_WELCOME','DE','Der Eingang zu Aymargeddon!'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_WELCOME','EN','The Entrance to Aymargeddon!'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LUCK','DE','Gewürfelt'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LUCK','EN','Dice roll'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_ARK','DE','Arche'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_ARK','EN','ark'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_ARK_PL','DE','Archen'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_ARK_PL','EN','arks'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_AVATAR','DE','Avatar'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_AVATAR','EN','avatar'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_AVATAR_PL','DE','Avatare'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_AVATAR_PL','EN','avatars'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_BLOCK','DE','blockieren'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_BLOCK','EN','block'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_HELP','DE','helfen'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_HELP','EN','help'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_HERO','DE','Held'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_HERO','EN','hero'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_HERO_PL','DE','Helden'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_HERO_PL','EN','heros'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_IGNORE','DE','ignorieren'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_IGNORE','EN','ignore'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PRIEST','DE','Priester'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PRIEST','EN','priest'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PRIEST_PL','DE','Priester'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PRIEST_PL','EN','priests'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PROPHET','DE','Prophet'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PROPHET','EN','prophet'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PROPHET_PL','DE','Propheten'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PROPHET_PL','EN','prophets'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_WARRIOR','DE','Krieger'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_WARRIOR','EN','warrior'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_WARRIOR_PL','DE','Krieger'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_WARRIOR_PL','EN','warriors'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOUNTAIN','DE','Berg'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOUNTAIN','EN','mountain'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOVE','DE','bewegen'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOVE','EN','move'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_AVATAR_DEAD','DE','In %1 starb ein Avatar von %2 im Kampf. Er kämpft jetzt in der letzten Schlacht für seinen Gott.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_AVATAR_DEAD','EN','In %1 died an avatar of %2. He fights now in the last battle for his god.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BLESS_HERO','DE','Der Gott %1 hat in %3 einen Krieger gesegnet, so daß dieser fortan heroische Kräfte entfalten kann.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BLESS_HERO','EN','The god %1 has blessed a warrior from %2 in %3. He is from now on called \'HERO\'!'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BLESS_PRIEST','DE','%1 hat einen Krieger von %2 in %3 zum Priester geweiht.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BLESS_PRIEST','EN','%1 blessed a warrior from %2 in %3. It is now a priest.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BUILD_ARK','DE','%1 hat in %2 eine Arche gebaut.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BUILD_ARK','EN','%1 has build an ark in %2.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BUILD_TEMPLE','DE','%1 hat in %3 einen Tempel zu Ehren von %2 errichtet. Es ist der größte Tempel weit und breit!'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BUILD_TEMPLE','EN','%1 has build a temple to pray to %3 in %2. It is the largest temple in the world!'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_ATTACK_ALLIE','DE','Fehler bei Verarbeitung von Befehl %1: Du kannst Deinen Verbündeten %2 nicht angreifen in Feld %3.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_ATTACK_ALLIE','EN','Error during process of command %1: You cant yttack your allie %2 in field %3.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_BUILD_HERE','DE','Fehler bei Verarbeitung von Befehl %1: Das kann man auf Feld %2 nicht bauen.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_BUILD_HERE','EN','Error during process of command %1: You cant build this in field %2.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_DESTROY_DEFENDED','DE','Du kannst den Tempel in %1 nicht zerstören, weil er von Priestern eines anderen Gottes beschützt wird.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_DESTROY_DEFENDED','EN','You cant destroy the temple in %1. The temple is defended by unorthodox priests.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_DESTROY_MOUNTAIN','DE','Du kannst den Tempel auf dem Berg %1 nicht zerstören.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_DESTROY_MOUNTAIN','EN','You cant destroy the temple on mountain %1.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_DESTROY_OWN','DE','Du kannst den Tempel in %1 nicht zerstören da er Dir selbst gehört.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_DESTROY_OWN','EN','You cant destroy your very own temple in %1.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_FLOOD_TERRAIN','DE','Du kannst %1 nicht überfluten: Falsches Terrain %2.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_FLOOD_TERRAIN','EN','You cant flood %1: Wrong terrain %2.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_LEAVE_AYMARGEDDO','DE','Fehler bei Verarbeitung von Befehl %1: Du kannst die Aymargeddon in Feld %2 nicht verlassen!'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_LEAVE_AYMARGEDDO','EN','Error during process of command %1: You cant leave Aymargeddon in field %2.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_MOVE_ARK','DE','Du kannst keine Arche nach %1 bewegen'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_MOVE_ARK','EN','You cant move an ark to %1'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_MOVE_ATTACKED','DE','Du kannst keine %2 aus %1 bewegen, so lange dort gekämpft wird.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_MOVE_ATTACKED','EN','You cant move %2 from %1 during fight.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_MOVE_PLAGUE','DE','%2 können sich in %1 nicht bewegen, weil sie von der %3 betroffen sind.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_MOVE_PLAGUE','EN','%2 cant move in %1 because of %3.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_MOVE_TO_POLE','DE','Fehler bei Verarbeitung von Befehl %1: Du kannst Dich nicht auf den Pol %2 bewegen.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_MOVE_TO_POLE','EN','Error during process of command %1: You cant move to pole %2.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_RESCUE_WORLD','DE','Du kannst den Tempel in %2 nicht mehr zerstören, weil nur noch %1 Tempelbauplätze unbesetzt sind. Das Ende der Welt ist unaufhaltsam!'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_RESCUE_WORLD','EN','You cant destroy the temple in %2. There are only %1 unbuild temples left. The end of the world is irresistible.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_SWIM','DE','Fehler bei Verarbeitung von Befehl %1: %3 können nicht schwimmen in %2.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_SWIM','EN','Error during process of command %1: %3 cant swim in %2.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CHANGE_AYMARGEDDON','DE','%1 hat die Aymargeddon von %2 nach %3 verschoben'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CHANGE_AYMARGEDDON','EN','%1 has moved Aymargeddon from %2 to %3'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CHANGE_FORTUNE','DE','%1 hat den Glücksfaktor von %2 auf %3 geändert.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CHANGE_FORTUNE','EN','%1 changed the fortune from %2 to %3.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CH_ACTION','DE','Die Avatare in %2 haben jetzt den Status %1.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CH_ACTION','EN','The avatars in %2 now have the status %1.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CH_STATUS','DE','Dein neuer Status gegenüber %1 ist jetzt %2.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CH_STATUS','EN','Your new status regarding %1 is now %2.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_DESTROY_NEED_AVATAR','DE','Du brauchst einen Avatar um den Tempel in %1 zerstören zu können.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_DESTROY_NEED_AVATAR','EN','You need an avatar to destroy the temple in %1.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_DIE_ORDER','DE','Du hast Deine Sterbereihenfolge geändert. Sie lautet jetzt: %1.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_DIE_ORDER','EN','You changed your die order to %1.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_DONT_MOVE_WITH','DE','Nicht mehr mitbewegen.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_DONT_MOVE_WITH','EN','Don\'t move with any mobile.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_EARTHLING_CANT_MOVE_T','DE','Fehler bei Verarbeitung von Befehl %1: Du als Erdling kannst keine %2 bewegen.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_EARTHLING_CANT_MOVE_T','EN','Error during process of command %1: Earthlings cant move %2.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_DIE','DE','Ein %2 von %1 in %3 stirbt.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_DIE','EN','A %2 from %1 in %3 dies.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_END','DE','Die Horden von %1 griffen %2 in %4 an. %3 gewann.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_END','EN','The army of %1 attacked %2 in %4. %3 won the battle.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_RETREAT','DE','%4 %2 von %1 ziehen sich aus %3 zurück.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_RETREAT','EN','%4 %2 from %1 retreats from %3.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_RETREAT_DIE','DE','%4 %2 von %1 sterben in %3 weil sie keine Rückzugsmöglichkeit haben.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_RETREAT_DIE','EN','%4 %2 from %1 die in %3: No way to retreat.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FLOOD','DE','%1 hat das Feld %2 überflutet. Aus %3 wurde %4.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FLOOD','EN','%1 has flooded %2. The old terrain %3 is now %4.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FLOOD_NEED_AVATAR','DE','Zum Überfluten von %1 braucht man einen Avatar.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FLOOD_NEED_AVATAR','EN','You need an avatar in %1 to flood this field.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_GOD_CANT_MOVE_TYPE','DE','Fehler bei Verarbeitung von Befehl %1: Als Gott kannst Du keine %2 bewegen.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_GOD_CANT_MOVE_TYPE','EN','Error during process of command %1: Gods cant move type %2.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_INCARNATE','DE','%1 inkarnierte einen Avatar in %2.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_INCARNATE','EN','%1 incarnates an avatar in %2.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOBILE_ARRIVES','DE','%1 %2 von %3 sind in %4 angekommen.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOBILE_ARRIVES','EN','%1 %2 from %3 arrived in %4.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOBILE_DRAWN','DE','%1 %2 von %3 sind in %4 jämmerlich ersoffen.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOBILE_DRAWN','EN','%1 %2 from %3 drawn in %4.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOVE_NO_TARGET','DE','Fehler bei Verarbeitung von Befehl %1: Von Feld %2 gibt es kein Feld in Richtung %3.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOVE_NO_TARGET','EN','Error during process of command %1: There is no field in direction %3 from field %2.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOVE_WITH','DE','Bewegt sich mit'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOVE_WITH','EN','Moves with'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NOT_ENOUGH_MANA','DE','Dir fehlt Mana um den Befehl \"%1\" in %2 auszuführen.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NOT_ENOUGH_MANA','EN','You lack mana to execute the command \"%1\" in %2.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NOT_ENOUGH_MOBILES','DE','Fehler bei Verarbeitung von Befehl %1: %2 sind zu wenige in Feld %3.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NOT_ENOUGH_MOBILES','EN','Error during process of command %1: %2 is not enough in field %3.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NO_SUCH_MOBILE','DE','Fehler: Eine Einheit mit der ID %1 konnte nicht gefunden werden.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NO_SUCH_MOBILE','EN','Error: Cant find mobile with ID %1.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NO_SUCH_ROLE','DE','Fehler bei Verarbeitung des Befehls %1: Du kannst Deinen Status gegenüber jemandem, den es nicht gibt, wohl kaum ändern.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NO_SUCH_ROLE','EN','Error during process of command %1: You cant change your status to unknown players.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NO_TEMPLE_TO_DESTROY','DE','Du kannst in %1 keinen Tempel zerstören: Es ist keiner da.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NO_TEMPLE_TO_DESTROY','EN','You cant destroy an non existent temple in %1.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_STATUS_INVALID','DE','Fehler bei Verarbeitung von Befehl %1: Unbekannter Status \"%2\"'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_STATUS_INVALID','EN','Error during process of command %1: Unknown status \"%2\"'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_TEMPLE_DESTROYD','DE','%3 hat in %1 einen Tempel, der %2 geweiht war, zerstört.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_TEMPLE_DESTROYD','EN','%3 destroyd the temple of god %2 in %1.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_TRANSPORTS','DE','reist zusammen mit'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_TRANSPORTS','EN','travels with'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_WRONG_TYPE','DE','Fehler bei Verarbeitung von Befehl %1: Falscher Typ %2 in Feld %3.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_WRONG_TYPE','EN','Error during process of command %1: Wrong Type %2 in field %3.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NEW_HEROS','DE','Neue Helden'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NEW_HEROS','EN','new heros'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOBODY','DE','niemand'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOBODY','EN','nobody'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_CHARNAME','DE','Charaktername'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_CHARNAME','EN','Character name'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_DESCRIPTION','DE','Beschreibung'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_DESCRIPTION','EN','Description'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_GENDER','DE','Geschlecht'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_GENDER','EN','Gender'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_ROLE','DE','Rolle'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_ROLE','EN','Role'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOT_OCCUPIED','DE','unbesetzt'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOT_OCCUPIED','EN','not occupied'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('OCCUPIED','DE','besetzt von'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('OCCUPIED','EN','occupied by'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('OWN_MANA','DE','Du hast %1 Mana zur Verfügung.

'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('OWN_MANA','EN','You have %1 mana.

'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_LANGUAGE','DE','Sprache'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_LANGUAGE','EN','Language'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_LOGIN','DE','Einloggen'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_LOGIN','EN','Login'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_LOGOUT','DE','Ausloggen'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_LOGOUT','EN','Logout'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_MAP','DE','Karte'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_MAP','EN','Map'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_PLAYER','DE','Spieler'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_PLAYER','EN','Player'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_REFERENCE','DE','Kurzreferenz'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_REFERENCE','EN','short reference'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_RULES','DE','Regeln'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_RULES','EN','Rules'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_START','DE','Start'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_START','EN','Start'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PEOPLE','DE','Leute'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PEOPLE','EN','People'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PEOPLE_OR_ARK','DE','Leute (oder Archen)'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PEOPLE_OR_ARK','EN','people (or arks)'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PHK','DE','Priester - Helden - Krieger'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PHK','EN','Priests - Heros - Warriors'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PKH','DE','Priester - Krieger - Helden'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PKH','EN','Priests - Warriors - Heros'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAGUE_IN_FIELD','DE','Hier grassiert die %1.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAGUE_IN_FIELD','EN','Here rampant %1.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAIN','DE','Ebene'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAIN','EN','plain'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_CHOOSE_GAME','DE','Du musst erst ein Spiel wählen, bevor es mehr zu sehen gibt.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_CHOOSE_GAME','EN','You must choose a game if you want to see more.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_CREATE_CHAR','DE','Erschaffe deinen Charakter für'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_CREATE_CHAR','EN','Create your character for'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_DELETE_MESSAGES','DE','Alle nachrichten löschen.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_DELETE_MESSAGES','EN','Delete all messages.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_EVENTS','DE','Ereignisse'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_EVENTS','EN','Events'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_GAMES_NONE','DE','keine'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_GAMES_NONE','EN','none'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_MESSAGES','DE','Folgende Nachrichten sind für dich eingetroffen:'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_MESSAGES','EN','You got the following new messages:'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_MESSAGES_HEADING','DE','Nachrichten'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_MESSAGES_HEADING','EN','Messages'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_NO_EVENTS','DE','Keine bekannten Ereignisse für Dich.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_NO_EVENTS','EN','No known events'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_NO_MESSAGE','DE','Es gibt keine neuen Nachrichten für dich.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_NO_MESSAGE','EN','There are no new messages for you.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_OPENGAMES','DE','offene Spiele'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_OPENGAMES','EN','open games'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_OWN_GAMES','DE','eigene Spiele'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_OWN_GAMES','EN','own games'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_STATISTIC','DE','Statistik'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_STATISTIC','EN','Statistics'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_TO_MAP','DE','Zur Karte'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_TO_MAP','EN','To the map'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_WELCOME','DE','Willkommen bei'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_WELCOME','EN','Welcome to'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT3_PL','DE','euch'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT3_PL','EN','you'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT3_SG','DE','dir'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT3_SG','EN','you'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT_F','DE','ihr'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT_F','EN','her'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT_M','DE','ihm'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT_M','EN','him'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT_PL','DE','ihnen'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT_PL','EN','them'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_GEN_F','DE','ihr'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_GEN_F','EN','her'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_GEN_M','DE','sein'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_GEN_M','EN','his'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_GEN_PL','DE','ihr'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_GEN_PL','EN','their'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_IS_PL','DE','sind'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_IS_PL','EN','are'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_IS_SG','DE','ist'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_IS_SG','EN','is'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_OWN_PL','DE','deiner'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_OWN_PL','EN','of your'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_OWN_SG','DE','von'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_OWN_SG','EN','of'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PRIEST','DE','Priester'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PRIEST','EN','Priest'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('REGISTER_MAIL_SUBJECT','DE','Willkommen bei Aymargeddon!'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('REGISTER_MAIL_SUBJECT','EN','Welcome to Aymargeddon!'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('REGISTER_MAIL_TEXT','DE','Hallo %1,\r\n\r\nHerzlich willkommen bei Aymargeddon. Dein Login lautet %2 und Dein Paswort lautet %3.\r\n\r\nBitte trage Dich auch auf die Mailingliste ein. Das geht so: Schicke eine Mail an \r\n\r\nmajordomo@informatik.uni-frankfurt.de\r\n\r\nmit folgendem Inhalt:\r\n\r\nsubscribe ragnaroek\r\n\r\nSolltet ihr wieder von dieser Liste runter wollen, schickt ihr einfach ein:\r\n\r\nunsubscribe ragnaroek\r\n\r\nViel Spaß wünscht das Aymargeddon Development Team'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('REGISTER_MAIL_TEXT','EN','Hello %1,\r\n\r\nWelcome to Aymargeddon. Your login is %2 and your password is %3.\r\n\r\nYou should also subscribe to the mailing list:\r\n\r\nPlease send a mail to\r\n\r\nmajordomo@informatik.uni-frankfurt.de\r\n\r\nwith the following content:\r\n\r\nsubscribe ragnaroek\r\n\r\nIf you want to get rid of the mails you send\r\n\r\nunsubscribe ragnaroek\r\n\r\n\r\nHave fun!\r\n\r\nThe Aymargeddon Development Team'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ROLE_EARTHLING','DE','Erdling'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ROLE_EARTHLING','EN','earthling'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ROLE_GOD','DE','Gott'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ROLE_GOD','EN','god'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ROLE_OBSERVER','DE','Beobachter'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ROLE_OBSERVER','EN','observer'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ROLE_UNDEFINED','DE','noch keine Rolle'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ROLE_UNDEFINED','EN','no role'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SEND_MESSAGE','DE','kontaktieren'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SEND_MESSAGE','EN','contact'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SEND_MESSAGE_TO','DE','Nachricht an %1:'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SEND_MESSAGE_TO','EN','Message to %1:'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_EARTHLING_CITY','DE','%1 hat %2 Städte.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_EARTHLING_CITY','EN','%1 has %2 citys.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_FORTUNE','DE','Der Glücksfaktor ist %1.

'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_FORTUNE','EN','Fortune is %1.

'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_NEW_TEMPLES','DE','Es sind zur Zeit %1 Tempel in Bau'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_NEW_TEMPLES','EN','%1 temples will be build.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_SPEED','DE','Spielgeschwindigkeit: Eine Zeiteinheit dauert %1.

'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_SPEED','EN','Game speed: One time intervall is %1.

'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_UNBUILD','DE','%1 Tempel sind noch nicht gebaut.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_UNBUILD','EN','%1 temples are unbuild.'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_ALLIED','DE','Alliiert'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_ALLIED','EN','allied'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_BETRAY','DE','Verrat'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_BETRAY','EN','betray'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_FOE','DE','Feind'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_FOE','EN','enemy'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_FRIEND','DE','Freund'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_FRIEND','EN','friend'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_NEUTRAL','DE','Neutral'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_NEUTRAL','EN','neutral'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SUM_OF_STRENGTH','DE','Gesamtstärke'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SUM_OF_STRENGTH','EN','Total strength'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SUNKEN_ARKS','DE','Gesunkene Archen'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SUNKEN_ARKS','EN','Sunken arks'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TEMPLE','DE','Hier steht ein Tempel'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TEMPLE','EN','Here is a temple'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TEST_TAG','DE','ich %1, dass %2! Prozent: %% hier nochmal: %2 %1'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_DAYS','DE','In %1 Tagen, %2 Stunden, %3 Minuten und %4 Sekunden'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_DAYS','EN','In %1 days, %2 hours, %3 minutes and %4 seconds'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_HOURS','DE','In %1 Stunden, %2 Minuten und %3 Sekunden'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_HOURS','EN','In %1 hours, %2 minutes and %3 seconds'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_MINUTES','DE','In %1 Minuten und %2 Sekunden'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_MINUTES','EN','In %1 minutes and %2 seconds'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_SECONDS','DE','In %1 Sekunden'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_SECONDS','EN','In %1 seconds'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('UNASSIGNED','DE','nicht vergebene Position'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('UNASSIGNED','EN','unassigned position'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('UNAVAILABLE_UNITS','DE','beschäftigte Einheiten'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('UNAVAILABLE_UNITS','EN','unavailable units'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('WATER','DE','Wasser'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('WATER','EN','water'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('WINNER_IS','DE','Sieger ist'); -INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('WINNER_IS','EN','Winner is'); +LOCK TABLES `LOCALIZE` WRITE; +/*!40000 ALTER TABLE `LOCALIZE` DISABLE KEYS */; +INSERT INTO `LOCALIZE` (`TAG`, `LANGUAGE`, `TEXT`) VALUES ('ADJ_ADORING','DE',', Anbeter von'),('ADJ_ADORING','EN',' adoring'),('ADJ_HERE','DE','Hier'),('ADJ_HERE','EN','Here'),('ART_DAT_PL','DE','den'),('ART_DAT_PL','EN','the'),('BATTLE_REPORT','DE','Kampfbericht f?r'),('BATTLE_REPORT','EN','Battle report for'),('BUILD_ARK','DE','Arche bauen'),('BUILD_ARK','EN','build ark'),('CHANGE_PASSWORD','DE','Wenn Du Dein Passwort ?ndern willst, gib das neue Passwort bitte hier zweimal ein.'),('CHANGE_PASSWORD','EN','If you want to change your password, please insert it here two times.'),('CH_LUCK','DE','Gl?cksfaktor ?ndern'),('CH_LUCK','EN','change fortune'),('CITY_HEADING','DE','Rangfolge der Erdlinge:'),('CITY_HEADING','EN','Ranking of earthlings:'),('CMD_BLESS_HERO','DE','Held weihen'),('CMD_BLESS_HERO','EN','bless hero'),('CMD_BLESS_HERO_MSG','DE','Anzahl neue Helden'),('CMD_BLESS_HERO_MSG','EN','Number of new heros'),('CMD_BLESS_PRIEST','DE','Priester weihen'),('CMD_BLESS_PRIEST','EN','bless priest'),('CMD_BLESS_PRIEST_MSG','DE','Weihe einen neuen Priester'),('CMD_BLESS_PRIEST_MSG','EN','Bless a new priest'),('CMD_BUILD_ARK','DE','Arche bauen'),('CMD_BUILD_ARK','EN','build ark'),('CMD_BUILD_ARK_MSG','DE','Baue Arche in'),('CMD_BUILD_ARK_MSG','EN','Build ark in'),('CMD_BUILD_TEMPLE','DE','Tempel bauen'),('CMD_BUILD_TEMPLE','EN','build temple'),('CMD_BUILD_TEMPLE_MSG','DE','Baue einen Tempel in'),('CMD_BUILD_TEMPLE_MSG','EN','build temple in'),('CMD_CH_ACTION_MSG','DE','W?hle neue Avatar-Aktion'),('CMD_CH_ACTION_MSG','EN','Choose new avatar action'),('CMD_CH_ADORING_MSG','DE','Deine Helden beten jetzt zu'),('CMD_CH_ADORING_MSG','EN','Your heros now adoring'),('CMD_CH_LUCK','DE','Gl?cksfaktor ?ndern'),('CMD_CH_LUCK','EN','change luck'),('CMD_CH_LUCK_MSG','DE','Ver?ndere den Gl?cksfaktor um'),('CMD_CH_LUCK_MSG','EN','Change luck-factor about'),('CMD_CH_STATUS_MSG','DE','Setze deine neue Beziehung zu'),('CMD_CH_STATUS_MSG','EN','Set your new relation to'),('CMD_COUNT','DE','Anzahl'),('CMD_COUNT','EN','Number'),('CMD_DESTROY','DE','Tempel zerst?ren'),('CMD_DESTROY','EN','destroy temple'),('CMD_DESTROY_MSG','DE','Zerst?re den Tempel in'),('CMD_DESTROY_MSG','EN','Destroy the temple at'),('CMD_DIE_ORDER','DE','Sterbereihenfolge ?ndern'),('CMD_DIE_ORDER','EN','change die-order'),('CMD_DIE_ORDER_MSG','DE','W?hle die neue Sterbe-Reihenfolge deiner Einheiten'),('CMD_DIE_ORDER_MSG','EN','Choose the new die-order of your units'),('CMD_ERROR_MSG','DE','unvollst?ndiger Befehl'),('CMD_ERROR_MSG','EN','incomplete command'),('CMD_FLOOD','DE','?berfluten'),('CMD_FLOOD','EN','flood'),('CMD_FLOOD_MSG','DE','?berflute'),('CMD_FLOOD_MSG','EN','flood'),('CMD_INCARNATE','DE','Avatare erschaffen'),('CMD_INCARNATE','EN','create avatars'),('CMD_INCARNATE_MSG','DE','Anzahl der neuen Avatare'),('CMD_INCARNATE_MSG','EN','Number of new avatars'),('CMD_MOVE','DE','bewegen'),('CMD_MOVE','EN','move'),('CMD_MOVE_MSG','DE','bewege %1 in Richtung
M?gliche Richtungen:
\r\n\r\n\r\n\r\n\r\n
N
NWNE
SWSE
S
\r\n'),('CMD_MOVE_MSG','EN','move %1 in direction
Possible directions:
\r\n\r\n\r\n\r\n\r\n
N
NWNE
SWSE
S
\r\n'),('CMD_MOVE_MTN','DE','Berg versetzten'),('CMD_MOVE_MTN','EN','move mountain'),('CMD_MOVE_MTN_MSG','DE','soll versetzt werden nach'),('CMD_MOVE_MTN_MSG','EN','should be moved to'),('CMD_PLAGUE','DE','verseuchen'),('CMD_PLAGUE','EN','init plague'),('CMD_PLAGUE_MSG','DE','W?hle Seuche f?r'),('CMD_PLAGUE_MSG','EN','Choose plague for'),('CONQUERED_ARKS','DE','Eroberte Archen'),('CONQUERED_ARKS','EN','Conquered arks'),('DEAD_AVATARS','DE','Tote Avatare'),('DEAD_AVATARS','EN','dead avatars'),('DEAD_HEROS','DE','Gefallene Helden'),('DEAD_HEROS','EN','Dead heros'),('DEAD_PRIESTS','DE','Gefallene Priester'),('DEAD_PRIESTS','EN','Dead priests'),('DEAD_WARRIORS','DE','Gefallene Krieger'),('DEAD_WARRIORS','EN','Dead warriors'),('END_OF_GAME','DE','Das Spiel ist aus! Die Gewinner entnehmt ihr bitte der Statistik.'),('END_OF_GAME','EN','The game is over! For winners look in the statistic section.'),('ERROR_NO_LOGIN','DE','Um diese Aymargeddon-Seite anzusehen, m?ssen Sie sich erst einloggen, da der Inhalt f?r jeden Spieler verschieden ist.'),('ERROR_NO_LOGIN','EN','To view this aymargeddon page you first need to login, because it\'s content is different for each player.'),('EVENT_ARK_APPROACHING','DE','Von %1 kommt eine Arche.'),('EVENT_ARK_APPROACHING','EN','An ark comes from %1.'),('EVENT_BUILD_ARK','DE','Spieler %1 baut eine Arche.'),('EVENT_BUILD_ARK','EN','Player %1 builds an ark.'),('EVENT_BUILD_TEMPLE','DE','Ein Tempel f?r den Gott %2 der Gr??e %3 wird fertig.'),('EVENT_BUILD_TEMPLE','EN','A temple for god %2 with size %3 will be finished.'),('EVENT_FIGHT_GOD','DE','Hier findet ein Avatarkampf zwischen %2 und %3 statt.'),('EVENT_FIGHT_GOD','EN','Here is an avatar fight between %2 and %3.'),('EVENT_FLOOD','DE','Der Gott %1 hat die Sintflut herbeigerufen! '),('EVENT_FLOOD','EN','The god %1 will flood this aerea!'),('EVENT_MOBILE_APPROACHING','DE','Aus %2 kommen %3 %4 von Spieler %1 hier an.'),('EVENT_MOBILE_APPROACHING','EN','From field %2 will come %3 %4 from player %1.'),('EVENT_PRODUCE_PRIEST','DE','Ein Priester beendet seine Ausbildung.'),('EVENT_PRODUCE_PRIEST','EN','A priest finish his training.'),('EVENT_PRODUCE_WARRIOR','DE','Ein Krieger beendet seine Ausbildung.'),('EVENT_PRODUCE_WARRIOR','EN','A warrior finish his training.'),('FIELD_AYMARGEDDON','DE','Aymargeddon'),('FIELD_AYMARGEDDON','EN','Aymargeddon'),('FIELD_CITY','DE','Die Stadt'),('FIELD_CITY','EN','The city'),('FIELD_ISLE','DE','Die Insel'),('FIELD_ISLE','EN','The island'),('FIELD_MOUNTAIN','DE','Der Berg'),('FIELD_MOUNTAIN','EN','The mountain'),('FIELD_PLAIN','DE','Die Ebene'),('FIELD_PLAIN','EN','The plain'),('FIELD_POLE','DE','Der Manapol'),('FIELD_POLE','EN','The mana pole'),('FIELD_WATER','DE','Das Wasserfeld'),('FIELD_WATER','EN','The water field'),('FIGHTING_STRENGTH','DE','Kampfst?rke'),('FIGHTING_STRENGTH','EN','Fighting strength'),('FIGHT_AVATAR','DE','Avatarkampf'),('FIGHT_AVATAR','EN','avatar fight'),('FIGHT_EARTHLING','DE','%1 versucht dieses Feld zu erobern.'),('FIGHT_EARTHLING','EN','%1 trys to conquer this field.'),('FLANKING','DE','Flankierungsbonus'),('FLANKING','EN','Flanking'),('FORM_BACK_BUTTON','DE','zur?ck'),('FORM_BACK_BUTTON','EN','back'),('FORM_OK_BUTTON','DE','senden'),('FORM_OK_BUTTON','EN','submit'),('GEN_FEMALE','DE','Frau'),('GEN_FEMALE','EN','Woman'),('GEN_MALE','DE','Mann'),('GEN_MALE','EN','Man'),('GEN_PLURAL','DE','Gruppe'),('GEN_PLURAL','EN','Group'),('GLOBAL','DE','allen Feldern'),('GLOBAL','EN','all places'),('GOD','DE','Gott'),('GOD','EN','god'),('GODS_HELP','DE','G?ttlicher Unterst?tzung'),('GODS_HELP','EN','Help of gods'),('HOMECITY','DE','Es ist die Heimatstadt'),('HOMECITY','EN','It\'s the home town'),('HOMEHOLY','DE','Es ist ein heiliger Berg'),('HOMEHOLY','EN','It\'s a holy mountain'),('INCARNATE','DE','Avatar erschaffen'),('INCARNATE','EN','create avatar'),('LANG_ENGLISH','DE','Englisch'),('LANG_ENGLISH','EN','English'),('LANG_GERMAN','DE','Deutsch'),('LANG_GERMAN','EN','German'),('LANG_WELCOME','DE','W?hlen Sie ihre bevorzugte Sprache'),('LANG_WELCOME','EN','Choose your favorite language'),('LAST_BATTLE_HEADING','DE','Derzeitige Kampfst?rken der G?tter in der letzten Schlacht:'),('LAST_BATTLE_HEADING','EN','Actual fighting power of gods for the last battle:'),('LAST_BATTLE_LINE','DE','%1 k?mpft mit St?rke %2.'),('LAST_BATTLE_LINE','EN','%1 fights with strength %2.'),('LOGIN_EMAIL','DE','e-Mail Adresse'),('LOGIN_EMAIL','EN','email'),('LOGIN_FAILED','DE','Login fehlgeschlagen. Falsches Passwort oder unbekannter Benutzername.'),('LOGIN_FAILED','EN','Login failed. Wrong password or unknown username.'),('LOGIN_PASSWORD','DE','Passwort'),('LOGIN_PASSWORD','EN','password'),('LOGIN_REALNAME','DE','richtiger Name'),('LOGIN_REALNAME','EN','real name'),('LOGIN_REG_ERROR','DE','Die Anmeldung ist fehlgeschlagen. Vielleicht ist der Benutzername schon vergeben. Nicht vergessen: Jeder Benutzer darf nur einen Account bei uns haben!!'),('LOGIN_REG_ERROR','EN','We couldn\'t register you. Maybe the login name is already in use. Always remember: any user is only allowed one account on this server!!'),('LOGIN_REG_FORM_HEAD','DE','Suchen sie sich einen Benutzernamen aus:'),('LOGIN_REG_FORM_HEAD','EN','Choose your login name:'),('LOGIN_REG_LINK','DE','anmelden'),('LOGIN_REG_LINK','EN','register'),('LOGIN_REG_MSG','DE','Wenn Du noch keinen Aymargeddon-Account hast, solltest Du dich'),('LOGIN_REG_MSG','EN','If you don\'t have an aymargeddon account, you should'),('LOGIN_REG_OK_HEAD','DE','Die Anmeldung hat geklappt.'),('LOGIN_REG_OK_HEAD','EN','You are now registered.'),('LOGIN_REG_OK_TAIL','DE','Das Passwort f?r den Account wird an die angegebene Adresse geschickt.'),('LOGIN_REG_OK_TAIL','EN','The password for your account will be sent to your email adress.'),('LOGIN_REG_RETURN','DE','zur?ck zum Eingang'),('LOGIN_REG_RETURN','EN','back to the login'),('LOGIN_USERNAME','DE','Benutzername'),('LOGIN_USERNAME','EN','Username'),('LOGIN_WELCOME','DE','Der Eingang zu Aymargeddon!'),('LOGIN_WELCOME','EN','The Entrance to Aymargeddon!'),('LUCK','DE','Gew?rfelt'),('LUCK','EN','Dice roll'),('MOBILE_ARK','DE','Arche'),('MOBILE_ARK','EN','ark'),('MOBILE_ARK_PL','DE','Archen'),('MOBILE_ARK_PL','EN','arks'),('MOBILE_AVATAR','DE','Avatar'),('MOBILE_AVATAR','EN','avatar'),('MOBILE_AVATAR_PL','DE','Avatare'),('MOBILE_AVATAR_PL','EN','avatars'),('MOBILE_BLOCK','DE','blockieren'),('MOBILE_BLOCK','EN','block'),('MOBILE_HELP','DE','helfen'),('MOBILE_HELP','EN','help'),('MOBILE_HERO','DE','Held'),('MOBILE_HERO','EN','hero'),('MOBILE_HERO_PL','DE','Helden'),('MOBILE_HERO_PL','EN','heros'),('MOBILE_IGNORE','DE','ignorieren'),('MOBILE_IGNORE','EN','ignore'),('MOBILE_PRIEST','DE','Priester'),('MOBILE_PRIEST','EN','priest'),('MOBILE_PRIEST_PL','DE','Priester'),('MOBILE_PRIEST_PL','EN','priests'),('MOBILE_PROPHET','DE','Prophet'),('MOBILE_PROPHET','EN','prophet'),('MOBILE_PROPHET_PL','DE','Propheten'),('MOBILE_PROPHET_PL','EN','prophets'),('MOBILE_WARRIOR','DE','Krieger'),('MOBILE_WARRIOR','EN','warrior'),('MOBILE_WARRIOR_PL','DE','Krieger'),('MOBILE_WARRIOR_PL','EN','warriors'),('MOVE','DE','bewegen'),('MOVE','EN','move'),('MSG_AVATAR_DEAD','DE','In %1 starb ein Avatar von %2 im Kampf. Er k?mpft jetzt in der letzten Schlacht f?r seinen Gott.'),('MSG_AVATAR_DEAD','EN','In %1 died an avatar of %2. He fights now in the last battle for his god.'),('MSG_BLESS_HERO','DE','Der Gott %1 hat in %3 einen Krieger gesegnet, so da? dieser fortan heroische Kr?fte entfalten kann.'),('MSG_BLESS_HERO','EN','The god %1 has blessed a warrior from %2 in %3. He is from now on called \'HERO\'!'),('MSG_BLESS_PRIEST','DE','%1 hat einen Krieger von %2 in %3 zum Priester geweiht.'),('MSG_BLESS_PRIEST','EN','%1 blessed a warrior from %2 in %3. It is now a priest.'),('MSG_BUILD_ARK','DE','%1 hat in %2 eine Arche gebaut.'),('MSG_BUILD_ARK','EN','%1 has build an ark in %2.'),('MSG_BUILD_TEMPLE','DE','%1 hat in %3 einen Tempel zu Ehren von %2 errichtet. Es ist der gr??te Tempel weit und breit!'),('MSG_BUILD_TEMPLE','EN','%1 has build a temple to pray to %3 in %2. It is the largest temple in the world!'),('MSG_CANT_ATTACK_ALLIE','DE','Fehler bei Verarbeitung von Befehl %1: Du kannst Deinen Verb?ndeten %2 nicht angreifen in Feld %3.'),('MSG_CANT_ATTACK_ALLIE','EN','Error during process of command %1: You cant yttack your allie %2 in field %3.'),('MSG_CANT_BUILD_HERE','DE','Fehler bei Verarbeitung von Befehl %1: Das kann man auf Feld %2 nicht bauen.'),('MSG_CANT_BUILD_HERE','EN','Error during process of command %1: You cant build this in field %2.'),('MSG_CANT_DESTROY_DEFENDED','DE','Du kannst den Tempel in %1 nicht zerst?ren, weil er von Priestern eines anderen Gottes besch?tzt wird.'),('MSG_CANT_DESTROY_DEFENDED','EN','You cant destroy the temple in %1. The temple is defended by unorthodox priests.'),('MSG_CANT_DESTROY_MOUNTAIN','DE','Du kannst den Tempel auf dem Berg %1 nicht zerst?ren.'),('MSG_CANT_DESTROY_MOUNTAIN','EN','You cant destroy the temple on mountain %1.'),('MSG_CANT_DESTROY_OWN','DE','Du kannst den Tempel in %1 nicht zerst?ren da er Dir selbst geh?rt.'),('MSG_CANT_DESTROY_OWN','EN','You cant destroy your very own temple in %1.'),('MSG_CANT_FLOOD_TERRAIN','DE','Du kannst %1 nicht ?berfluten: Falsches Terrain %2.'),('MSG_CANT_FLOOD_TERRAIN','EN','You cant flood %1: Wrong terrain %2.'),('MSG_CANT_LEAVE_AYMARGEDDO','DE','Fehler bei Verarbeitung von Befehl %1: Du kannst die Aymargeddon in Feld %2 nicht verlassen!'),('MSG_CANT_LEAVE_AYMARGEDDO','EN','Error during process of command %1: You cant leave Aymargeddon in field %2.'),('MSG_CANT_MOVE_ATTACKED','DE','Du kannst keine %2 aus %1 bewegen, so lange dort gek?mpft wird.'),('MSG_CANT_MOVE_ATTACKED','EN','You cant move %2 from %1 during fight.'),('MSG_CANT_MOVE_PLAGUE','DE','%2 k?nnen sich in %1 nicht bewegen, weil sie von der %3 betroffen sind.'),('MSG_CANT_MOVE_PLAGUE','EN','%2 cant move in %1 because of %3.'),('MSG_CANT_MOVE_TO_POLE','DE','Fehler bei Verarbeitung von Befehl %1: Du kannst Dich nicht auf den Pol %2 bewegen.'),('MSG_CANT_MOVE_TO_POLE','EN','Error during process of command %1: You cant move to pole %2.'),('MSG_CANT_RESCUE_WORLD','DE','Du kannst den Tempel in %2 nicht mehr zerst?ren, weil nur noch %1 Tempelbaupl?tze unbesetzt sind. Das Ende der Welt ist unaufhaltsam!'),('MSG_CANT_RESCUE_WORLD','EN','You cant destroy the temple in %2. There are only %1 unbuild temples left. The end of the world is irresistible.'),('MSG_CANT_SWIM','DE','Fehler bei Verarbeitung von Befehl %1: %3 k?nnen nicht schwimmen in %2.'),('MSG_CANT_SWIM','EN','Error during process of command %1: %3 cant swim in %2.'),('MSG_CHANGE_FORTUNE','DE','%1 hat den Gl?cksfaktor von %2 auf %3 ge?ndert.'),('MSG_CHANGE_FORTUNE','EN','%1 changed the fortune from %2 to %3.'),('MSG_CH_ACTION','DE','Die Avatare in %2 haben jetzt den Status %1.'),('MSG_CH_ACTION','EN','The avatars in %2 now have the status %1.'),('MSG_CH_STATUS','DE','Dein neuer Status gegen?ber %1 ist jetzt %2.'),('MSG_CH_STATUS','EN','Your new status regarding %1 is now %2.'),('MSG_DESTROY_NEED_AVATAR','DE','Du brauchst einen Avatar um den Tempel in %1 zerst?ren zu k?nnen.'),('MSG_DESTROY_NEED_AVATAR','EN','You need an avatar to destroy the temple in %1.'),('MSG_DIE_ORDER','DE','Du hast Deine Sterbereihenfolge ge?ndert. Sie lautet jetzt: %1.'),('MSG_DIE_ORDER','EN','You changed your die order to %1.'),('MSG_DONT_MOVE_WITH','DE','Nicht mehr mitbewegen.'),('MSG_DONT_MOVE_WITH','EN','Don\'t move with any mobile.'),('MSG_EARTHLING_CANT_MOVE_T','DE','Fehler bei Verarbeitung von Befehl %1: Du als Erdling kannst keine %2 bewegen.'),('MSG_EARTHLING_CANT_MOVE_T','EN','Error during process of command %1: Earthlings cant move %2.'),('MSG_FIGHT_DIE','DE','Ein %2 von %1 in %3 stirbt.'),('MSG_FIGHT_DIE','EN','A %2 from %1 in %3 dies.'),('MSG_FIGHT_END','DE','Die Horden von %1 griffen %2 in %4 an. %3 gewann.'),('MSG_FIGHT_END','EN','The army of %1 attacked %2 in %4. %3 won the battle.'),('MSG_FIGHT_RETREAT','DE','%4 %2 von %1 ziehen sich aus %3 zur?ck.'),('MSG_FIGHT_RETREAT','EN','%4 %2 from %1 retreats from %3.'),('MSG_FIGHT_RETREAT_DIE','DE','%4 %2 von %1 sterben in %3 weil sie keine R?ckzugsm?glichkeit haben.'),('MSG_FIGHT_RETREAT_DIE','EN','%4 %2 from %1 die in %3: No way to retreat.'),('MSG_FLOOD','DE','%1 hat das Feld %2 ?berflutet. Aus %3 wurde %4.'),('MSG_FLOOD','EN','%1 has flooded %2. The old terrain %3 is now %4.'),('MSG_FLOOD_NEED_AVATAR','DE','Zum ?berfluten von %1 braucht man einen Avatar.'),('MSG_FLOOD_NEED_AVATAR','EN','You need an avatar in %1 to flood this field.'),('MSG_GOD_CANT_MOVE_TYPE','DE','Fehler bei Verarbeitung von Befehl %1: Als Gott kannst Du keine %2 bewegen.'),('MSG_GOD_CANT_MOVE_TYPE','EN','Error during process of command %1: Gods cant move type %2.'),('MSG_INCARNATE','DE','%1 inkarnierte einen Avatar in %2.'),('MSG_INCARNATE','EN','%1 incarnates an avatar in %2.'),('MSG_MOBILE_ARRIVES','DE','%1 %2 von %3 sind in %4 angekommen.'),('MSG_MOBILE_ARRIVES','EN','%1 %2 from %3 arrived in %4.'),('MSG_MOBILE_DRAWN','DE','%1 %2 von %3 sind in %4 j?mmerlich ersoffen.'),('MSG_MOBILE_DRAWN','EN','%1 %2 from %3 drawn in %4.'),('MSG_MOVE_NO_TARGET','DE','Fehler bei Verarbeitung von Befehl %1: Von Feld %2 gibt es kein Feld in Richtung %3.'),('MSG_MOVE_NO_TARGET','EN','Error during process of command %1: There is no field in direction %3 from field %2.'),('MSG_MOVE_WITH','DE','Bewegt sich mit'),('MSG_MOVE_WITH','EN','Moves with'),('MSG_NOT_ENOUGH_MANA','DE','Dir fehlt Mana um den Befehl \"%1\" in %2 auszuf?hren.'),('MSG_NOT_ENOUGH_MANA','EN','You lack mana to execute the command \"%1\" in %2.'),('MSG_NOT_ENOUGH_MOBILES','DE','Fehler bei Verarbeitung von Befehl %1: %2 sind zu wenige in Feld %3.'),('MSG_NOT_ENOUGH_MOBILES','EN','Error during process of command %1: %2 is not enough in field %3.'),('MSG_NO_SUCH_MOBILE','DE','Fehler: Eine Einheit mit der ID %1 konnte nicht gefunden werden.'),('MSG_NO_SUCH_MOBILE','EN','Error: Cant find mobile with ID %1.'),('MSG_NO_SUCH_ROLE','DE','Fehler bei Verarbeitung des Befehls %1: Du kannst Deinen Status gegen?ber jemandem, den es nicht gibt, wohl kaum ?ndern.'),('MSG_NO_SUCH_ROLE','EN','Error during process of command %1: You cant change your status to unknown players.'),('MSG_NO_TEMPLE_TO_DESTROY','DE','Du kannst in %1 keinen Tempel zerst?ren: Es ist keiner da.'),('MSG_NO_TEMPLE_TO_DESTROY','EN','You cant destroy an non existent temple in %1.'),('MSG_STATUS_INVALID','DE','Fehler bei Verarbeitung von Befehl %1: Unbekannter Status \"%2\"'),('MSG_STATUS_INVALID','EN','Error during process of command %1: Unknown status \"%2\"'),('MSG_TEMPLE_DESTROYD','DE','%3 hat in %1 einen Tempel, der %2 geweiht war, zerst?rt.'),('MSG_TEMPLE_DESTROYD','EN','%3 destroyd the temple of god %2 in %1.'),('MSG_TRANSPORTS','DE','reist zusammen mit'),('MSG_TRANSPORTS','EN','travels with'),('MSG_WRONG_TYPE','DE','Fehler bei Verarbeitung von Befehl %1: Falscher Typ %2 in Feld %3.'),('MSG_WRONG_TYPE','EN','Error during process of command %1: Wrong Type %2 in field %3.'),('NEW_HEROS','DE','Neue Helden'),('NEW_HEROS','EN','new heros'),('NOBODY','DE','niemand'),('NOBODY','EN','nobody'),('NOM_CHARNAME','DE','Charaktername'),('NOM_CHARNAME','EN','Character name'),('NOM_DESCRIPTION','DE','Beschreibung'),('NOM_DESCRIPTION','EN','Description'),('NOM_GENDER','DE','Geschlecht'),('NOM_GENDER','EN','Gender'),('NOM_ROLE','DE','Rolle'),('NOM_ROLE','EN','Role'),('NOT_OCCUPIED','DE','unbesetzt'),('NOT_OCCUPIED','EN','not occupied'),('OCCUPIED','DE','besetzt von'),('OCCUPIED','EN','occupied by'),('OWN_MANA','DE','Du hast %1 Mana zur Verf?gung.

'),('OWN_MANA','EN','You have %1 mana.

'),('PAGE_LANGUAGE','DE','Sprache'),('PAGE_LANGUAGE','EN','Language'),('PAGE_LOGIN','DE','Einloggen'),('PAGE_LOGIN','EN','Login'),('PAGE_LOGOUT','DE','Ausloggen'),('PAGE_LOGOUT','EN','Logout'),('PAGE_MAP','DE','Karte'),('PAGE_MAP','EN','Map'),('PAGE_PLAYER','DE','Spieler'),('PAGE_PLAYER','EN','Player'),('PAGE_REFERENCE','DE','Kurzreferenz'),('PAGE_REFERENCE','EN','short reference'),('PAGE_RULES','DE','Regeln'),('PAGE_RULES','EN','Rules'),('PAGE_START','DE','Start'),('PAGE_START','EN','Start'),('PEOPLE_OR_ARK','DE','Leute (oder Archen)'),('PEOPLE_OR_ARK','EN','people (or arks)'),('PLAGUE_IN_FIELD','DE','Hier grassiert die %1.'),('PLAGUE_IN_FIELD','EN','Here rampant %1.'),('PLAYER_CHOOSE_GAME','DE','Du musst erst ein Spiel w?hlen, bevor es mehr zu sehen gibt.'),('PLAYER_CHOOSE_GAME','EN','You must choose a game if you want to see more.'),('PLAYER_CREATE_CHAR','DE','Erschaffe deinen Charakter f?r'),('PLAYER_CREATE_CHAR','EN','Create your character for'),('PLAYER_DELETE_MESSAGES','DE','Alle nachrichten l?schen.'),('PLAYER_DELETE_MESSAGES','EN','Delete all messages.'),('PLAYER_EVENTS','DE','Ereignisse'),('PLAYER_EVENTS','EN','Events'),('PLAYER_GAMES_NONE','DE','keine'),('PLAYER_GAMES_NONE','EN','none'),('PLAYER_MESSAGES','DE','Folgende Nachrichten sind f?r dich eingetroffen:'),('PLAYER_MESSAGES','EN','You got the following new messages:'),('PLAYER_MESSAGES_HEADING','DE','Nachrichten'),('PLAYER_MESSAGES_HEADING','EN','Messages'),('PLAYER_NO_EVENTS','DE','Keine bekannten Ereignisse f?r Dich.'),('PLAYER_NO_EVENTS','EN','No known events'),('PLAYER_NO_MESSAGE','DE','Es gibt keine neuen Nachrichten f?r dich.'),('PLAYER_NO_MESSAGE','EN','There are no new messages for you.'),('PLAYER_OPENGAMES','DE','offene Spiele'),('PLAYER_OPENGAMES','EN','open games'),('PLAYER_OWN_GAMES','DE','eigene Spiele'),('PLAYER_OWN_GAMES','EN','own games'),('PLAYER_STATISTIC','DE','Statistik'),('PLAYER_STATISTIC','EN','Statistics'),('PLAYER_TO_MAP','DE','Zur Karte'),('PLAYER_TO_MAP','EN','To the map'),('PLAYER_WELCOME','DE','Willkommen bei'),('PLAYER_WELCOME','EN','Welcome to'),('PPRO_DAT3_PL','DE','euch'),('PPRO_DAT3_PL','EN','you'),('PPRO_DAT3_SG','DE','dir'),('PPRO_DAT3_SG','EN','you'),('PPRO_DAT_F','DE','ihr'),('PPRO_DAT_F','EN','her'),('PPRO_DAT_M','DE','ihm'),('PPRO_DAT_M','EN','him'),('PPRO_DAT_PL','DE','ihnen'),('PPRO_DAT_PL','EN','them'),('PPRO_GEN_F','DE','ihr'),('PPRO_GEN_F','EN','her'),('PPRO_GEN_M','DE','sein'),('PPRO_GEN_M','EN','his'),('PPRO_GEN_PL','DE','ihr'),('PPRO_GEN_PL','EN','their'),('PREP_IS_PL','DE','sind'),('PREP_IS_PL','EN','are'),('PREP_IS_SG','DE','ist'),('PREP_IS_SG','EN','is'),('PREP_OWN_PL','DE','deiner'),('PREP_OWN_PL','EN','of your'),('PREP_OWN_SG','DE','von'),('PREP_OWN_SG','EN','of'),('REGISTER_MAIL_SUBJECT','DE','Willkommen bei Aymargeddon!'),('REGISTER_MAIL_SUBJECT','EN','Welcome to Aymargeddon!'),('REGISTER_MAIL_TEXT','DE','Hallo %1,\r\n\r\nHerzlich willkommen bei Aymargeddon. Dein Login lautet %2 und Dein Paswort lautet %3.\r\n\r\nBitte trage Dich auch auf die Mailingliste ein. Das geht so: Schicke eine Mail an \r\n\r\nmajordomo@informatik.uni-frankfurt.de\r\n\r\nmit folgendem Inhalt:\r\n\r\nsubscribe ragnaroek\r\n\r\nSolltet ihr wieder von dieser Liste runter wollen, schickt ihr einfach ein:\r\n\r\nunsubscribe ragnaroek\r\n\r\nViel Spa? w?nscht das Aymargeddon Development Team'),('REGISTER_MAIL_TEXT','EN','Hello %1,\r\n\r\nWelcome to Aymargeddon. Your login is %2 and your password is %3.\r\n\r\nYou should also subscribe to the mailing list:\r\n\r\nPlease send a mail to\r\n\r\nmajordomo@informatik.uni-frankfurt.de\r\n\r\nwith the following content:\r\n\r\nsubscribe ragnaroek\r\n\r\nIf you want to get rid of the mails you send\r\n\r\nunsubscribe ragnaroek\r\n\r\n\r\nHave fun!\r\n\r\nThe Aymargeddon Development Team'),('ROLE_EARTHLING','DE','Erdling'),('ROLE_EARTHLING','EN','earthling'),('ROLE_GOD','DE','Gott'),('ROLE_GOD','EN','god'),('ROLE_OBSERVER','DE','Beobachter'),('ROLE_OBSERVER','EN','observer'),('SEND_MESSAGE','DE','kontaktieren'),('SEND_MESSAGE','EN','contact'),('SEND_MESSAGE_TO','DE','Nachricht an %1:'),('SEND_MESSAGE_TO','EN','Message to %1:'),('STATISTIC_EARTHLING_CITY','DE','%1 hat %2 St?dte.'),('STATISTIC_EARTHLING_CITY','EN','%1 has %2 citys.'),('STATISTIC_FORTUNE','DE','Der Gl?cksfaktor ist %1.

'),('STATISTIC_FORTUNE','EN','Fortune is %1.

'),('STATISTIC_NEW_TEMPLES','DE','Es sind zur Zeit %1 Tempel in Bau'),('STATISTIC_NEW_TEMPLES','EN','%1 temples will be build.'),('STATISTIC_SPEED','DE','Spielgeschwindigkeit: Eine Zeiteinheit dauert %1.

'),('STATISTIC_SPEED','EN','Game speed: One time intervall is %1.

'),('STATISTIC_UNBUILD','DE','%1 Tempel sind noch nicht gebaut.'),('STATISTIC_UNBUILD','EN','%1 temples are unbuild.'),('STAT_ALLIED','DE','Alliiert'),('STAT_ALLIED','EN','allied'),('STAT_BETRAY','DE','Verrat'),('STAT_BETRAY','EN','betray'),('STAT_FOE','DE','Feind'),('STAT_FOE','EN','enemy'),('STAT_FRIEND','DE','Freund'),('STAT_FRIEND','EN','friend'),('STAT_NEUTRAL','DE','Neutral'),('STAT_NEUTRAL','EN','neutral'),('SUM_OF_STRENGTH','DE','Gesamtst?rke'),('SUM_OF_STRENGTH','EN','Total strength'),('SUNKEN_ARKS','DE','Gesunkene Archen'),('SUNKEN_ARKS','EN','Sunken arks'),('TEMPLE','DE','Hier steht ein Tempel'),('TEMPLE','EN','Here is a temple'),('TEST_TAG','DE','ich %1, dass %2! Prozent: %% hier nochmal: %2 %1'),('TIME_WITH_DAYS','DE','In %1 Tagen, %2 Stunden, %3 Minuten und %4 Sekunden'),('TIME_WITH_DAYS','EN','In %1 days, %2 hours, %3 minutes and %4 seconds'),('TIME_WITH_HOURS','DE','In %1 Stunden, %2 Minuten und %3 Sekunden'),('TIME_WITH_HOURS','EN','In %1 hours, %2 minutes and %3 seconds'),('TIME_WITH_MINUTES','DE','In %1 Minuten und %2 Sekunden'),('TIME_WITH_MINUTES','EN','In %1 minutes and %2 seconds'),('TIME_WITH_SECONDS','DE','In %1 Sekunden'),('TIME_WITH_SECONDS','EN','In %1 seconds'),('UNASSIGNED','DE','nicht vergebene Position'),('UNASSIGNED','EN','unassigned position'),('UNAVAILABLE_UNITS','DE','besch?ftigte Einheiten'),('UNAVAILABLE_UNITS','EN','unavailable units'),('WINNER_IS','DE','Sieger ist'),('WINNER_IS','EN','Winner is'); +/*!40000 ALTER TABLE `LOCALIZE` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; +-- Dump completed on 2012-09-18 23:02:06 diff --git a/var/LOCALIZE_INIT.sql b/var/LOCALIZE_INIT.sql new file mode 100644 index 0000000..635d81d --- /dev/null +++ b/var/LOCALIZE_INIT.sql @@ -0,0 +1,476 @@ +-- MySQL dump 9.11 +-- +-- Host: localhost Database: RAGNAROEK +-- ------------------------------------------------------ +-- Server version 4.0.21-log + +-- +-- Table structure for table `LOCALIZE` +-- + +DROP TABLE IF EXISTS LOCALIZE; +CREATE TABLE LOCALIZE ( + TAG varchar(25) NOT NULL default '', + LANGUAGE enum('DE','EN') NOT NULL default 'DE', + TEXT text NOT NULL, + PRIMARY KEY (TAG,LANGUAGE) +); + +-- +-- Dumping data for table `LOCALIZE` +-- + +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ADJ_ADORING','DE',', Anbeter von'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ADJ_ADORING','EN',' adoring'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ADJ_HERE','DE','Hier'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ADJ_HERE','EN','Here'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ART_DAT_PL','DE','den'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ART_DAT_PL','EN','the'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('BATTLE_REPORT','DE','Kampfbericht für'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('BATTLE_REPORT','EN','Battle report for'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('BUILD_ARK','DE','Arche bauen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('BUILD_ARK','EN','build ark'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CHANGE_PASSWORD','DE','Wenn Du Dein Passwort ändern willst, gib das neue Passwort bitte hier zweimal ein.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CHANGE_PASSWORD','EN','If you want to change your password, please insert it here two times.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CH_LUCK','DE','Glücksfaktor ändern'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CH_LUCK','EN','change fortune'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CITY_HEADING','DE','Rangfolge der Erdlinge:'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CITY_HEADING','EN','Ranking of earthlings:'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_HERO','DE','Held weihen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_HERO','EN','bless hero'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_HERO_MSG','DE','Anzahl neue Helden'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_HERO_MSG','EN','Number of new heros'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_PRIEST','DE','Priester weihen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_PRIEST','EN','bless priest'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_PRIEST_MSG','DE','Weihe einen neuen Priester'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BLESS_PRIEST_MSG','EN','Bless a new priest'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_ARK','DE','Arche bauen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_ARK','EN','build ark'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_ARK_MSG','DE','Baue Arche in'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_ARK_MSG','EN','Build ark in'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_TEMPLE','DE','Tempel bauen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_TEMPLE','EN','build temple'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_TEMPLE_MSG','DE','Baue einen Tempel in'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_BUILD_TEMPLE_MSG','EN','build temple in'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_ACTION_MSG','DE','Wähle neue Avatar-Aktion'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_ACTION_MSG','EN','Choose new avatar action'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_ADORING_MSG','DE','Deine Helden beten jetzt zu'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_ADORING_MSG','EN','Your heros now adoring'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_LUCK','DE','Glücksfaktor ändern'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_LUCK','EN','change luck'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_LUCK_MSG','DE','Verändere den Glücksfaktor um'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_LUCK_MSG','EN','Change luck-factor about'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_STATUS_MSG','DE','Setze deine neue Beziehung zu'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_CH_STATUS_MSG','EN','Set your new relation to'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_COUNT','DE','Anzahl'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_COUNT','EN','Number'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DESTROY','DE','Tempel zerstören'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DESTROY','EN','destroy temple'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DESTROY_MSG','DE','Zerstöre den Tempel in'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DESTROY_MSG','EN','Destroy the temple at'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DIE_ORDER','DE','Sterbereihenfolge ändern'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DIE_ORDER','EN','change die-order'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DIE_ORDER_MSG','DE','Wähle die neue Sterbe-Reihenfolge deiner Einheiten'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_DIE_ORDER_MSG','EN','Choose the new die-order of your units'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_ERROR_MSG','DE','unvollständiger Befehl'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_ERROR_MSG','EN','incomplete command'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_FLOOD','DE','überfluten'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_FLOOD','EN','flood'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_FLOOD_MSG','DE','Überflute'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_FLOOD_MSG','EN','flood'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_INCARNATE','DE','Avatare erschaffen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_INCARNATE','EN','create avatars'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_INCARNATE_MSG','DE','Anzahl der neuen Avatare'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_INCARNATE_MSG','EN','Number of new avatars'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE','DE','bewegen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE','EN','move'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE_MSG','DE','bewege %1 in Richtung
Mögliche Richtungen:
\r\n\r\n\r\n\r\n\r\n
N
NWNE
SWSE
S
\r\n'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE_MSG','EN','move %1 in direction
Possible directions:
\r\n\r\n\r\n\r\n\r\n
N
NWNE
SWSE
S
\r\n'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE_MTN','DE','Berg versetzten'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE_MTN','EN','move mountain'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE_MTN_MSG','DE','soll versetzt werden nach'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_MOVE_MTN_MSG','EN','should be moved to'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_PLAGUE','DE','verseuchen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_PLAGUE','EN','init plague'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_PLAGUE_MSG','DE','Wähle Seuche für'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CMD_PLAGUE_MSG','EN','Choose plague for'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CONQUERED_ARKS','DE','Eroberte Archen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('CONQUERED_ARKS','EN','Conquered arks'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_AVATARS','DE','Tote Avatare'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_AVATARS','EN','dead avatars'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_HEROS','DE','Gefallene Helden'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_HEROS','EN','Dead heros'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_PRIESTS','DE','Gefallene Priester'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_PRIESTS','EN','Dead priests'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_WARRIORS','DE','Gefallene Krieger'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('DEAD_WARRIORS','EN','Dead warriors'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('END_OF_GAME','DE','Das Spiel ist aus! Die Gewinner entnehmt ihr bitte der Statistik.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('END_OF_GAME','EN','The game is over! For winners look in the statistic section.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ERROR_NO_LOGIN','DE','Um diese Aymargeddon-Seite anzusehen, müssen Sie sich erst einloggen, da der Inhalt für jeden Spieler verschieden ist.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ERROR_NO_LOGIN','EN','To view this aymargeddon page you first need to login, because it\'s content is different for each player.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_ARK_APPROACHING','DE','Von %1 kommt eine Arche.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_ARK_APPROACHING','EN','An ark comes from %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_BUILD_ARK','DE','Spieler %1 baut eine Arche.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_BUILD_ARK','EN','Player %1 builds an ark.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_BUILD_TEMPLE','DE','Ein Tempel für den Gott %2 der Größe %3 wird fertig.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_BUILD_TEMPLE','EN','A temple for god %2 with size %3 will be finished.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_FIGHT_GOD','DE','Hier findet ein Avatarkampf zwischen %2 und %3 statt.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_FIGHT_GOD','EN','Here is an avatar fight between %2 and %3.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_FLOOD','DE','Der Gott %1 hat die Sintflut herbeigerufen! '); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_FLOOD','EN','The god %1 will flood this aerea!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_MOBILE_APPROACHING','DE','Aus %2 kommen %3 %4 von Spieler %1 hier an.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_MOBILE_APPROACHING','EN','From field %2 will come %3 %4 from player %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_PRODUCE_PRIEST','DE','Ein Priester beendet seine Ausbildung.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_PRODUCE_PRIEST','EN','A priest finish his training.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_PRODUCE_WARRIOR','DE','Ein Krieger beendet seine Ausbildung.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('EVENT_PRODUCE_WARRIOR','EN','A warrior finish his training.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_AYMARGEDDON','DE','Aymargeddon'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_AYMARGEDDON','EN','Aymargeddon'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_CITY','DE','Die Stadt'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_CITY','EN','The city'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_ISLE','DE','Die Insel'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_ISLE','EN','The island'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_MOUNTAIN','DE','Der Berg'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_MOUNTAIN','EN','The mountain'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_PLAIN','DE','Die Ebene'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_PLAIN','EN','The plain'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_POLE','DE','Der Manapol'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_POLE','EN','The mana pole'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_WATER','DE','Das Wasserfeld'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIELD_WATER','EN','The water field'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIGHTING_STRENGTH','DE','Kampfstärke'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIGHTING_STRENGTH','EN','Fighting strength'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIGHT_AVATAR','DE','Avatarkampf'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIGHT_AVATAR','EN','avatar fight'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIGHT_EARTHLING','DE','%1 versucht dieses Feld zu erobern.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FIGHT_EARTHLING','EN','%1 trys to conquer this field.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FLANKING','DE','Flankierungsbonus'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FLANKING','EN','Flanking'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FORM_BACK_BUTTON','DE','zurück'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FORM_BACK_BUTTON','EN','back'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FORM_OK_BUTTON','DE','senden'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('FORM_OK_BUTTON','EN','submit'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GEN_FEMALE','DE','Frau'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GEN_FEMALE','EN','Woman'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GEN_MALE','DE','Mann'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GEN_MALE','EN','Man'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GEN_PLURAL','DE','Gruppe'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GEN_PLURAL','EN','Group'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GLOBAL','DE','allen Feldern'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GLOBAL','EN','all places'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GOD','DE','Gott'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GOD','EN','god'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GODS_HELP','DE','Göttlicher Unterstützung'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('GODS_HELP','EN','Help of gods'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('HOMECITY','DE','Es ist die Heimatstadt'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('HOMECITY','EN','It\'s the home town'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('HOMEHOLY','DE','Es ist ein heiliger Berg'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('HOMEHOLY','EN','It\'s a holy mountain'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('INCARNATE','DE','Avatar erschaffen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('INCARNATE','EN','create avatar'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LANG_ENGLISH','DE','Englisch'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LANG_ENGLISH','EN','English'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LANG_GERMAN','DE','Deutsch'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LANG_GERMAN','EN','German'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LANG_WELCOME','DE','Wählen Sie ihre bevorzugte Sprache'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LANG_WELCOME','EN','Choose your favorite language'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LAST_BATTLE_HEADING','DE','Derzeitige Kampfstärken der Götter in der letzten Schlacht:'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LAST_BATTLE_HEADING','EN','Actual fighting power of gods for the last battle:'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LAST_BATTLE_LINE','DE','%1 kämpft mit Stärke %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LAST_BATTLE_LINE','EN','%1 fights with strength %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_EMAIL','DE','e-Mail Adresse'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_EMAIL','EN','email'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_FAILED','DE','Login fehlgeschlagen. Falsches Passwort oder unbekannter Benutzername.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_FAILED','EN','Login failed. Wrong password or unknown username.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_PASSWORD','DE','Passwort'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_PASSWORD','EN','password'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REALNAME','DE','richtiger Name'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REALNAME','EN','real name'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_ERROR','DE','Die Anmeldung ist fehlgeschlagen. Vielleicht ist der Benutzername schon vergeben. Nicht vergessen: Jeder Benutzer darf nur einen Account bei uns haben!!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_ERROR','EN','We couldn\'t register you. Maybe the login name is already in use. Always remember: any user is only allowed one account on this server!!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_FORM_HEAD','DE','Suchen sie sich einen Benutzernamen aus:'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_FORM_HEAD','EN','Choose your login name:'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_LINK','DE','anmelden'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_LINK','EN','register'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_MSG','DE','Wenn Du noch keinen Aymargeddon-Account hast, solltest Du dich'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_MSG','EN','If you don\'t have an aymargeddon account, you should'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_OK_HEAD','DE','Die Anmeldung hat geklappt.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_OK_HEAD','EN','You are now registered.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_OK_TAIL','DE','Das Passwort für den Account wird an die angegebene Adresse geschickt.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_OK_TAIL','EN','The password for your account will be sent to your email adress.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_RETURN','DE','zurück zum Eingang'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_REG_RETURN','EN','back to the login'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_USERNAME','DE','Benutzername'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_USERNAME','EN','Username'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_WELCOME','DE','Der Eingang zu Aymargeddon!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LOGIN_WELCOME','EN','The Entrance to Aymargeddon!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LUCK','DE','Gewürfelt'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('LUCK','EN','Dice roll'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_ARK','DE','Arche'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_ARK','EN','ark'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_ARK_PL','DE','Archen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_ARK_PL','EN','arks'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_AVATAR','DE','Avatar'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_AVATAR','EN','avatar'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_AVATAR_PL','DE','Avatare'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_AVATAR_PL','EN','avatars'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_BLOCK','DE','blockieren'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_BLOCK','EN','block'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_HELP','DE','helfen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_HELP','EN','help'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_HERO','DE','Held'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_HERO','EN','hero'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_HERO_PL','DE','Helden'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_HERO_PL','EN','heros'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_IGNORE','DE','ignorieren'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_IGNORE','EN','ignore'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PRIEST','DE','Priester'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PRIEST','EN','priest'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PRIEST_PL','DE','Priester'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PRIEST_PL','EN','priests'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PROPHET','DE','Prophet'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PROPHET','EN','prophet'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PROPHET_PL','DE','Propheten'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_PROPHET_PL','EN','prophets'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_WARRIOR','DE','Krieger'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_WARRIOR','EN','warrior'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_WARRIOR_PL','DE','Krieger'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOBILE_WARRIOR_PL','EN','warriors'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOVE','DE','bewegen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MOVE','EN','move'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_AVATAR_DEAD','DE','In %1 starb ein Avatar von %2 im Kampf. Er kämpft jetzt in der letzten Schlacht für seinen Gott.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_AVATAR_DEAD','EN','In %1 died an avatar of %2. He fights now in the last battle for his god.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BLESS_HERO','DE','Der Gott %1 hat in %3 einen Krieger gesegnet, so daß dieser fortan heroische Kräfte entfalten kann.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BLESS_HERO','EN','The god %1 has blessed a warrior from %2 in %3. He is from now on called \'HERO\'!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BLESS_PRIEST','DE','%1 hat einen Krieger von %2 in %3 zum Priester geweiht.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BLESS_PRIEST','EN','%1 blessed a warrior from %2 in %3. It is now a priest.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BUILD_ARK','DE','%1 hat in %2 eine Arche gebaut.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BUILD_ARK','EN','%1 has build an ark in %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BUILD_TEMPLE','DE','%1 hat in %3 einen Tempel zu Ehren von %2 errichtet. Es ist der größte Tempel weit und breit!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_BUILD_TEMPLE','EN','%1 has build a temple to pray to %3 in %2. It is the largest temple in the world!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_ATTACK_ALLIE','DE','Fehler bei Verarbeitung von Befehl %1: Du kannst Deinen Verbündeten %2 nicht angreifen in Feld %3.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_ATTACK_ALLIE','EN','Error during process of command %1: You cant yttack your allie %2 in field %3.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_BUILD_HERE','DE','Fehler bei Verarbeitung von Befehl %1: Das kann man auf Feld %2 nicht bauen.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_BUILD_HERE','EN','Error during process of command %1: You cant build this in field %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_DESTROY_DEFENDED','DE','Du kannst den Tempel in %1 nicht zerstören, weil er von Priestern eines anderen Gottes beschützt wird.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_DESTROY_DEFENDED','EN','You cant destroy the temple in %1. The temple is defended by unorthodox priests.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_DESTROY_MOUNTAIN','DE','Du kannst den Tempel auf dem Berg %1 nicht zerstören.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_DESTROY_MOUNTAIN','EN','You cant destroy the temple on mountain %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_DESTROY_OWN','DE','Du kannst den Tempel in %1 nicht zerstören da er Dir selbst gehört.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_DESTROY_OWN','EN','You cant destroy your very own temple in %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_FLOOD_TERRAIN','DE','Du kannst %1 nicht überfluten: Falsches Terrain %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_FLOOD_TERRAIN','EN','You cant flood %1: Wrong terrain %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_LEAVE_AYMARGEDDO','DE','Fehler bei Verarbeitung von Befehl %1: Du kannst die Aymargeddon in Feld %2 nicht verlassen!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_LEAVE_AYMARGEDDO','EN','Error during process of command %1: You cant leave Aymargeddon in field %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_MOVE_ATTACKED','DE','Du kannst keine %2 aus %1 bewegen, so lange dort gekämpft wird.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_MOVE_ATTACKED','EN','You cant move %2 from %1 during fight.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_MOVE_PLAGUE','DE','%2 können sich in %1 nicht bewegen, weil sie von der %3 betroffen sind.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_MOVE_PLAGUE','EN','%2 cant move in %1 because of %3.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_MOVE_TO_POLE','DE','Fehler bei Verarbeitung von Befehl %1: Du kannst Dich nicht auf den Pol %2 bewegen.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_MOVE_TO_POLE','EN','Error during process of command %1: You cant move to pole %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_RESCUE_WORLD','DE','Du kannst den Tempel in %2 nicht mehr zerstören, weil nur noch %1 Tempelbauplätze unbesetzt sind. Das Ende der Welt ist unaufhaltsam!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_RESCUE_WORLD','EN','You cant destroy the temple in %2. There are only %1 unbuild temples left. The end of the world is irresistible.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_SWIM','DE','Fehler bei Verarbeitung von Befehl %1: %3 können nicht schwimmen in %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CANT_SWIM','EN','Error during process of command %1: %3 cant swim in %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CHANGE_FORTUNE','DE','%1 hat den Glücksfaktor von %2 auf %3 geändert.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CHANGE_FORTUNE','EN','%1 changed the fortune from %2 to %3.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CH_ACTION','DE','Die Avatare in %2 haben jetzt den Status %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CH_ACTION','EN','The avatars in %2 now have the status %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CH_STATUS','DE','Dein neuer Status gegenüber %1 ist jetzt %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_CH_STATUS','EN','Your new status regarding %1 is now %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_DESTROY_NEED_AVATAR','DE','Du brauchst einen Avatar um den Tempel in %1 zerstören zu können.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_DESTROY_NEED_AVATAR','EN','You need an avatar to destroy the temple in %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_DIE_ORDER','DE','Du hast Deine Sterbereihenfolge geändert. Sie lautet jetzt: %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_DIE_ORDER','EN','You changed your die order to %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_DONT_MOVE_WITH','DE','Nicht mehr mitbewegen.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_DONT_MOVE_WITH','EN','Don\'t move with any mobile.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_EARTHLING_CANT_MOVE_T','DE','Fehler bei Verarbeitung von Befehl %1: Du als Erdling kannst keine %2 bewegen.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_EARTHLING_CANT_MOVE_T','EN','Error during process of command %1: Earthlings cant move %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_DIE','DE','Ein %2 von %1 in %3 stirbt.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_DIE','EN','A %2 from %1 in %3 dies.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_END','DE','Die Horden von %1 griffen %2 in %4 an. %3 gewann.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_END','EN','The army of %1 attacked %2 in %4. %3 won the battle.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_RETREAT','DE','%4 %2 von %1 ziehen sich aus %3 zurück.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_RETREAT','EN','%4 %2 from %1 retreats from %3.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_RETREAT_DIE','DE','%4 %2 von %1 sterben in %3 weil sie keine Rückzugsmöglichkeit haben.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FIGHT_RETREAT_DIE','EN','%4 %2 from %1 die in %3: No way to retreat.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FLOOD','DE','%1 hat das Feld %2 überflutet. Aus %3 wurde %4.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FLOOD','EN','%1 has flooded %2. The old terrain %3 is now %4.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FLOOD_NEED_AVATAR','DE','Zum Überfluten von %1 braucht man einen Avatar.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_FLOOD_NEED_AVATAR','EN','You need an avatar in %1 to flood this field.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_GOD_CANT_MOVE_TYPE','DE','Fehler bei Verarbeitung von Befehl %1: Als Gott kannst Du keine %2 bewegen.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_GOD_CANT_MOVE_TYPE','EN','Error during process of command %1: Gods cant move type %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_INCARNATE','DE','%1 inkarnierte einen Avatar in %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_INCARNATE','EN','%1 incarnates an avatar in %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOBILE_ARRIVES','DE','%1 %2 von %3 sind in %4 angekommen.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOBILE_ARRIVES','EN','%1 %2 from %3 arrived in %4.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOBILE_DRAWN','DE','%1 %2 von %3 sind in %4 jämmerlich ersoffen.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOBILE_DRAWN','EN','%1 %2 from %3 drawn in %4.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOVE_NO_TARGET','DE','Fehler bei Verarbeitung von Befehl %1: Von Feld %2 gibt es kein Feld in Richtung %3.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOVE_NO_TARGET','EN','Error during process of command %1: There is no field in direction %3 from field %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOVE_WITH','DE','Bewegt sich mit'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_MOVE_WITH','EN','Moves with'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NOT_ENOUGH_MANA','DE','Dir fehlt Mana um den Befehl \"%1\" in %2 auszuführen.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NOT_ENOUGH_MANA','EN','You lack mana to execute the command \"%1\" in %2.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NOT_ENOUGH_MOBILES','DE','Fehler bei Verarbeitung von Befehl %1: %2 sind zu wenige in Feld %3.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NOT_ENOUGH_MOBILES','EN','Error during process of command %1: %2 is not enough in field %3.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NO_SUCH_MOBILE','DE','Fehler: Eine Einheit mit der ID %1 konnte nicht gefunden werden.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NO_SUCH_MOBILE','EN','Error: Cant find mobile with ID %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NO_SUCH_ROLE','DE','Fehler bei Verarbeitung des Befehls %1: Du kannst Deinen Status gegenüber jemandem, den es nicht gibt, wohl kaum ändern.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NO_SUCH_ROLE','EN','Error during process of command %1: You cant change your status to unknown players.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NO_TEMPLE_TO_DESTROY','DE','Du kannst in %1 keinen Tempel zerstören: Es ist keiner da.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_NO_TEMPLE_TO_DESTROY','EN','You cant destroy an non existent temple in %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_STATUS_INVALID','DE','Fehler bei Verarbeitung von Befehl %1: Unbekannter Status \"%2\"'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_STATUS_INVALID','EN','Error during process of command %1: Unknown status \"%2\"'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_TEMPLE_DESTROYD','DE','%3 hat in %1 einen Tempel, der %2 geweiht war, zerstört.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_TEMPLE_DESTROYD','EN','%3 destroyd the temple of god %2 in %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_TRANSPORTS','DE','reist zusammen mit'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_TRANSPORTS','EN','travels with'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_WRONG_TYPE','DE','Fehler bei Verarbeitung von Befehl %1: Falscher Typ %2 in Feld %3.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('MSG_WRONG_TYPE','EN','Error during process of command %1: Wrong Type %2 in field %3.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NEW_HEROS','DE','Neue Helden'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NEW_HEROS','EN','new heros'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOBODY','DE','niemand'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOBODY','EN','nobody'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_CHARNAME','DE','Charaktername'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_CHARNAME','EN','Character name'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_DESCRIPTION','DE','Beschreibung'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_DESCRIPTION','EN','Description'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_GENDER','DE','Geschlecht'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_GENDER','EN','Gender'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_ROLE','DE','Rolle'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOM_ROLE','EN','Role'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOT_OCCUPIED','DE','unbesetzt'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('NOT_OCCUPIED','EN','not occupied'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('OCCUPIED','DE','besetzt von'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('OCCUPIED','EN','occupied by'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('OWN_MANA','DE','Du hast %1 Mana zur Verfügung.

'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('OWN_MANA','EN','You have %1 mana.

'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_LANGUAGE','DE','Sprache'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_LANGUAGE','EN','Language'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_LOGIN','DE','Einloggen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_LOGIN','EN','Login'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_LOGOUT','DE','Ausloggen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_LOGOUT','EN','Logout'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_MAP','DE','Karte'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_MAP','EN','Map'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_PLAYER','DE','Spieler'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_PLAYER','EN','Player'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_REFERENCE','DE','Kurzreferenz'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_REFERENCE','EN','short reference'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_RULES','DE','Regeln'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_RULES','EN','Rules'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_START','DE','Start'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PAGE_START','EN','Start'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PEOPLE_OR_ARK','DE','Leute (oder Archen)'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PEOPLE_OR_ARK','EN','people (or arks)'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAGUE_IN_FIELD','DE','Hier grassiert die %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAGUE_IN_FIELD','EN','Here rampant %1.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_CHOOSE_GAME','DE','Du musst erst ein Spiel wählen, bevor es mehr zu sehen gibt.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_CHOOSE_GAME','EN','You must choose a game if you want to see more.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_CREATE_CHAR','DE','Erschaffe deinen Charakter für'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_CREATE_CHAR','EN','Create your character for'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_DELETE_MESSAGES','DE','Alle nachrichten löschen.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_DELETE_MESSAGES','EN','Delete all messages.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_EVENTS','DE','Ereignisse'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_EVENTS','EN','Events'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_GAMES_NONE','DE','keine'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_GAMES_NONE','EN','none'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_MESSAGES','DE','Folgende Nachrichten sind für dich eingetroffen:'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_MESSAGES','EN','You got the following new messages:'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_MESSAGES_HEADING','DE','Nachrichten'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_MESSAGES_HEADING','EN','Messages'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_NO_EVENTS','DE','Keine bekannten Ereignisse für Dich.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_NO_EVENTS','EN','No known events'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_NO_MESSAGE','DE','Es gibt keine neuen Nachrichten für dich.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_NO_MESSAGE','EN','There are no new messages for you.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_OPENGAMES','DE','offene Spiele'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_OPENGAMES','EN','open games'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_OWN_GAMES','DE','eigene Spiele'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_OWN_GAMES','EN','own games'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_STATISTIC','DE','Statistik'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_STATISTIC','EN','Statistics'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_TO_MAP','DE','Zur Karte'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_TO_MAP','EN','To the map'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_WELCOME','DE','Willkommen bei'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PLAYER_WELCOME','EN','Welcome to'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT3_PL','DE','euch'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT3_PL','EN','you'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT3_SG','DE','dir'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT3_SG','EN','you'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT_F','DE','ihr'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT_F','EN','her'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT_M','DE','ihm'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT_M','EN','him'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT_PL','DE','ihnen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_DAT_PL','EN','them'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_GEN_F','DE','ihr'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_GEN_F','EN','her'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_GEN_M','DE','sein'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_GEN_M','EN','his'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_GEN_PL','DE','ihr'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PPRO_GEN_PL','EN','their'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_IS_PL','DE','sind'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_IS_PL','EN','are'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_IS_SG','DE','ist'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_IS_SG','EN','is'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_OWN_PL','DE','deiner'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_OWN_PL','EN','of your'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_OWN_SG','DE','von'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('PREP_OWN_SG','EN','of'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('REGISTER_MAIL_SUBJECT','DE','Willkommen bei Aymargeddon!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('REGISTER_MAIL_SUBJECT','EN','Welcome to Aymargeddon!'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('REGISTER_MAIL_TEXT','DE','Hallo %1,\r\n\r\nHerzlich willkommen bei Aymargeddon. Dein Login lautet %2 und Dein Paswort lautet %3.\r\n\r\nBitte trage Dich auch auf die Mailingliste ein. Das geht so: Schicke eine Mail an \r\n\r\nmajordomo@informatik.uni-frankfurt.de\r\n\r\nmit folgendem Inhalt:\r\n\r\nsubscribe ragnaroek\r\n\r\nSolltet ihr wieder von dieser Liste runter wollen, schickt ihr einfach ein:\r\n\r\nunsubscribe ragnaroek\r\n\r\nViel Spaß wünscht das Aymargeddon Development Team'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('REGISTER_MAIL_TEXT','EN','Hello %1,\r\n\r\nWelcome to Aymargeddon. Your login is %2 and your password is %3.\r\n\r\nYou should also subscribe to the mailing list:\r\n\r\nPlease send a mail to\r\n\r\nmajordomo@informatik.uni-frankfurt.de\r\n\r\nwith the following content:\r\n\r\nsubscribe ragnaroek\r\n\r\nIf you want to get rid of the mails you send\r\n\r\nunsubscribe ragnaroek\r\n\r\n\r\nHave fun!\r\n\r\nThe Aymargeddon Development Team'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ROLE_EARTHLING','DE','Erdling'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ROLE_EARTHLING','EN','earthling'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ROLE_GOD','DE','Gott'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ROLE_GOD','EN','god'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ROLE_OBSERVER','DE','Beobachter'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('ROLE_OBSERVER','EN','observer'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SEND_MESSAGE','DE','kontaktieren'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SEND_MESSAGE','EN','contact'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SEND_MESSAGE_TO','DE','Nachricht an %1:'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SEND_MESSAGE_TO','EN','Message to %1:'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_EARTHLING_CITY','DE','%1 hat %2 Städte.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_EARTHLING_CITY','EN','%1 has %2 citys.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_FORTUNE','DE','Der Glücksfaktor ist %1.

'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_FORTUNE','EN','Fortune is %1.

'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_NEW_TEMPLES','DE','Es sind zur Zeit %1 Tempel in Bau'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_NEW_TEMPLES','EN','%1 temples will be build.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_SPEED','DE','Spielgeschwindigkeit: Eine Zeiteinheit dauert %1.

'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_SPEED','EN','Game speed: One time intervall is %1.

'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_UNBUILD','DE','%1 Tempel sind noch nicht gebaut.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STATISTIC_UNBUILD','EN','%1 temples are unbuild.'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_ALLIED','DE','Alliiert'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_ALLIED','EN','allied'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_BETRAY','DE','Verrat'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_BETRAY','EN','betray'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_FOE','DE','Feind'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_FOE','EN','enemy'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_FRIEND','DE','Freund'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_FRIEND','EN','friend'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_NEUTRAL','DE','Neutral'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('STAT_NEUTRAL','EN','neutral'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SUM_OF_STRENGTH','DE','Gesamtstärke'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SUM_OF_STRENGTH','EN','Total strength'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SUNKEN_ARKS','DE','Gesunkene Archen'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('SUNKEN_ARKS','EN','Sunken arks'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TEMPLE','DE','Hier steht ein Tempel'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TEMPLE','EN','Here is a temple'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TEST_TAG','DE','ich %1, dass %2! Prozent: %% hier nochmal: %2 %1'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_DAYS','DE','In %1 Tagen, %2 Stunden, %3 Minuten und %4 Sekunden'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_DAYS','EN','In %1 days, %2 hours, %3 minutes and %4 seconds'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_HOURS','DE','In %1 Stunden, %2 Minuten und %3 Sekunden'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_HOURS','EN','In %1 hours, %2 minutes and %3 seconds'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_MINUTES','DE','In %1 Minuten und %2 Sekunden'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_MINUTES','EN','In %1 minutes and %2 seconds'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_SECONDS','DE','In %1 Sekunden'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('TIME_WITH_SECONDS','EN','In %1 seconds'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('UNASSIGNED','DE','nicht vergebene Position'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('UNASSIGNED','EN','unassigned position'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('UNAVAILABLE_UNITS','DE','beschäftigte Einheiten'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('UNAVAILABLE_UNITS','EN','unavailable units'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('WINNER_IS','DE','Sieger ist'); +INSERT INTO LOCALIZE (TAG, LANGUAGE, TEXT) VALUES ('WINNER_IS','EN','Winner is'); + diff --git a/var/RAGNAROEK.sql b/var/RAGNAROEK.sql index 386332a..cea0ce3 100644 --- a/var/RAGNAROEK.sql +++ b/var/RAGNAROEK.sql @@ -15,7 +15,7 @@ CREATE TABLE ALLIANCE ( OTHER smallint(5) NOT NULL default '0', STATUS enum('NEUTRAL','ALLIED','FRIEND','FOE','BETRAY') NOT NULL default 'NEUTRAL', PRIMARY KEY (GAME,PLAYER,OTHER) -) TYPE=InnoDB COMMENT='friend or foe?'; +) COMMENT='friend or foe?'; -- -- Table structure for table `COMMAND` @@ -36,7 +36,7 @@ CREATE TABLE COMMAND ( DONE datetime default NULL, PRIMARY KEY (ID), KEY EXEC (EXEC) -) TYPE=InnoDB COMMENT='here the commands of players are stored'; +) COMMENT='here the commands of players are stored'; -- -- Table structure for table `EARTHLING` @@ -49,7 +49,7 @@ CREATE TABLE EARTHLING ( DYING enum('PKH','PHK','HPK','HKP','KPH','KHP') NOT NULL default 'KHP', HERO smallint(6) NOT NULL default '0', PRIMARY KEY (GAME,PLAYER) -) TYPE=InnoDB COMMENT='info special for each earthling'; +) COMMENT='info special for each earthling'; -- -- Table structure for table `EVENT` @@ -68,7 +68,7 @@ CREATE TABLE EVENT ( COMMAND_ID mediumint(9) NOT NULL default '0', TIME datetime NOT NULL default '0000-00-00 00:00:00', PRIMARY KEY (ID) -) TYPE=InnoDB; +); -- -- Table structure for table `GAME` @@ -86,7 +86,7 @@ CREATE TABLE GAME ( START_MANA smallint(5) unsigned NOT NULL default '20', RUNNING enum('Y','N') NOT NULL default 'Y', PRIMARY KEY (GAME) -) TYPE=InnoDB COMMENT='here some generell global information is stored'; +) COMMENT='here some generell global information is stored'; -- -- Table structure for table `GOD` @@ -101,7 +101,7 @@ CREATE TABLE GOD ( DEATH_AVATAR smallint(5) unsigned NOT NULL default '0', ARRIVAL char(7) NOT NULL default '', PRIMARY KEY (GAME,PLAYER) -) TYPE=InnoDB COMMENT='here some god-related stuff is stored'; +) COMMENT='here some god-related stuff is stored'; -- -- Table structure for table `LOCALIZE` @@ -113,7 +113,7 @@ CREATE TABLE LOCALIZE ( LANGUAGE enum('DE','EN') NOT NULL default 'DE', TEXT text NOT NULL, PRIMARY KEY (TAG,LANGUAGE) -) TYPE=InnoDB; +); -- -- Table structure for table `MAP` @@ -128,13 +128,13 @@ CREATE TABLE MAP ( TERRAIN enum('PLAIN','WATER','CITY','MOUNTAIN','ISLE','POLE','AYMARGEDDON') NOT NULL default 'PLAIN', TEMPLE enum('Y','N') NOT NULL default 'N', PLAGUE set('PESTILENTIA','INFLUENZA','TUBERCULOSIS') default NULL, - LAST_PRODUCE timestamp(14) NOT NULL, + LAST_PRODUCE timestamp NOT NULL, ATTACKER smallint(5) unsigned default '0', GOD_ATTACKER smallint(5) unsigned default '0', NAME varchar(20) NOT NULL default '', FLUXLINE set('N','S','SW','NW','SE','NE') NOT NULL default '', PRIMARY KEY (GAME,LOCATION) -) TYPE=InnoDB COMMENT='This is the main map of the world'; +) COMMENT='This is the main map of the world'; -- -- Table structure for table `MESSAGE` @@ -157,7 +157,7 @@ CREATE TABLE MESSAGE ( ARG4 varchar(25) NOT NULL default '', PRIMARY KEY (ID), KEY TIME (TIME) -) TYPE=InnoDB COMMENT='here messages to the players are stored'; +) COMMENT='here messages to the players are stored'; -- -- Table structure for table `MOBILE` @@ -177,7 +177,7 @@ CREATE TABLE MOBILE ( COMMAND_ID mediumint(9) NOT NULL default '0', MOVE_WITH mediumint(6) unsigned default '0', PRIMARY KEY (ID) -) TYPE=InnoDB COMMENT='Here all mobile objects are stored'; +) COMMENT='Here all mobile objects are stored'; -- -- Table structure for table `PLAYER` @@ -203,7 +203,7 @@ CREATE TABLE PLAYER ( UNIQUE KEY PLAYER (PLAYER), UNIQUE KEY LOGIN (LOGIN), UNIQUE KEY EMAIL (EMAIL) -) TYPE=InnoDB COMMENT='information for players, which are not related to a game'; +) COMMENT='information for players, which are not related to a game'; -- -- Table structure for table `ROLE` @@ -219,5 +219,5 @@ CREATE TABLE ROLE ( DESCRIPTION text, PICTURE blob, PRIMARY KEY (GAME,PLAYER) -) TYPE=InnoDB COMMENT='which player plays which role?'; +) COMMENT='which player plays which role?'; diff --git a/var/from_scratch b/var/from_scratch old mode 100644 new mode 100755 index ed14424..b45ff47 --- a/var/from_scratch +++ b/var/from_scratch @@ -1,8 +1,30 @@ +# with this script you can delete the whole database but still use +# LOCALIZE and PLAYER tables. +# +# to init an empty database you have to do an +# ./do.sql < LOCALIZE_INIT.sql +# first. + +echo "dumping LOCALIZE.sql ..." + mysqldump -u aymargeddon -p`cat ../+secrets` -c --add-drop-table RAGNAROEK LOCALIZE \ > LOCALIZE.sql + +echo "dumping +PLAYER.sql ..." + mysqldump -u aymargeddon -p`cat ../+secrets` -c --add-drop-table RAGNAROEK PLAYER \ > ./+PLAYER.sql +echo "reading RAGNAROEK.sql ..." + ./do_sql < RAGNAROEK.sql + +echo "reading LOCALIZE.sql ..." + ./do_sql < LOCALIZE.sql + +echo "reading +PLAYER.sql ..." + ./do_sql < ./+PLAYER.sql + +echo "ready." diff --git a/var/init_server b/var/init_server new file mode 100755 index 0000000..acc2ecc --- /dev/null +++ b/var/init_server @@ -0,0 +1,4 @@ +echo "init LOCALIZE ..." +./do_sql < LOCALIZE_INIT.sql +echo "done." +./from_scratch -- 2.1.4